Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Map editor: farbg tiles dynamic doesn't work

All reported bugs that's actually by design.
Forum rules
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
Post Reply
User avatar
Kawabanga
Fighter
Fighter
Posts: 51
Joined: Sat Mar 19, 2016 10:36 pm
Title: Epic fails amateur.
Location: Poland
Gender:

Map editor: farbg tiles dynamic doesn't work

Post by Kawabanga » Wed Nov 01, 2017 10:45 pm

Farbg tiles have an option to switch between static/dynamic, but it doesn't work now. They're static all the time, regardless which option is selected. I would like having them possible to change to dynamic back again.
1 x

User avatar
Motto73
Superfighter
Superfighter
Posts: 284
Joined: Mon May 09, 2016 7:35 am
Title: Superfighter Royale
SFD Account: Motto73
SFD Alias: Motto73, Pack-Man!
Started SFD: Multiplayer Test Demo
Location: Sunny City
Gender:
Age: 19

Post by Motto73 » Thu Nov 02, 2017 7:34 am

Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
https://www.mythologicinteractiveforums ... 537#p11537
0 x
Image

User avatar
Kawabanga
Fighter
Fighter
Posts: 51
Joined: Sat Mar 19, 2016 10:36 pm
Title: Epic fails amateur.
Location: Poland
Gender:

Post by Kawabanga » Thu Nov 02, 2017 8:56 am

Motto73 wrote:
Thu Nov 02, 2017 7:34 am
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
That's a pity. They were physics enabled in the past. I was recently fixing my old maps. Zed Terror and Doorkickers had some dynamic farbg elements which, combined with elevator, animated background.
0 x

User avatar
Motto73
Superfighter
Superfighter
Posts: 284
Joined: Mon May 09, 2016 7:35 am
Title: Superfighter Royale
SFD Account: Motto73
SFD Alias: Motto73, Pack-Man!
Started SFD: Multiplayer Test Demo
Location: Sunny City
Gender:
Age: 19

Post by Motto73 » Thu Nov 02, 2017 9:23 am

Kawabanga wrote:
Thu Nov 02, 2017 8:56 am
Motto73 wrote:
Thu Nov 02, 2017 7:34 am
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
That's a pity. They were physics enabled in the past. I was recently fixing my old maps. Zed Terror and Doorkickers had some dynamic farbg elements which, combined with elevator, animated background.
I know that feel bro...

I had many maps with dynamic farbg tiles, but can't do anything life goes on. /shrug
0 x
Image

User avatar
Kawabanga
Fighter
Fighter
Posts: 51
Joined: Sat Mar 19, 2016 10:36 pm
Title: Epic fails amateur.
Location: Poland
Gender:

Post by Kawabanga » Mon Dec 11, 2017 9:23 pm

Motto73 wrote:
Thu Nov 02, 2017 7:34 am
Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
https://www.mythologicinteractiveforums ... 537#p11537
I want to assure, if this is permanent or temporary situation? Hopefully one day all will come back, otherwise "on the run" maps lose a lot.
1 x

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest