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Grenades not explode

All reported bugs that's actually by design.
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Alexbra25
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Grenades not explode

Post by Alexbra25 » Fri Jul 29, 2016 9:36 pm

Is there any chance of not exploding grenades with shot ? or its just a bug ?
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Evilsack
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Post by Evilsack » Fri Jul 29, 2016 11:22 pm

Probably your aim dude. You have to be pretty accurate
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Post by Lunatic » Sat Jul 30, 2016 1:41 am

Active grenades once thrown have a chance to be a "dud" and not explode, instead just rolling around the map. They are very small though, so it can be tough to shoot them.
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Post by Noble » Sat Jul 30, 2016 8:57 am

Thats weird, I remember many times when I was with a carbine, the bullet went through the grenade and made ​​to sparkle in it but do not explodes.

When I try this recently, it really explodes. Perhaps this has been changed in some version, or that sparkle happens in some exclusive situation.
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Post by Wozenbelt » Sat Jul 30, 2016 10:46 am

I don't know if this is by design or not, but I brought video documentation of the issue!

https://www.youtube.com/watch?v=tS2PdLMazHM&feature=youtu.be

I may have used scripted bullets in this video, but others saw the phenomenon within real matches. This is just a controlled testing environment, y'know?
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Gurt
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Post by Gurt » Sat Jul 30, 2016 11:06 am

By design.

There's a lot of effects generated on the client side in SFD. Small variations in the box2D simulation, randomness, threading context switches, package delays, network jitter, CPU etc... in SFD can cause minor fluctuations in how the client predict certain outcomes in SFD. That's why you can see bullets "glancing of" any object - including grenades. This happens more likely with moving objects than still objects as it's easier to predict the box2D simulation with non-moving objects.
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