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Superfighters Deluxe 1.2.0 is out!

Status updates from MythoLogic Interactive about the game progress.
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Gurt
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Re: Superfighters Deluxe 1.2.0 is out!

Post by Gurt » Sat May 18, 2019 12:16 pm

JakSparro98 wrote:
Mon May 13, 2019 9:28 pm
Hjarpe wrote:
Mon May 13, 2019 9:15 pm
[..]
* ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games.
[..]
Goodbye seamless car system for my WIP campaign, can Gurt at least add an optional argument to toggle blinking effect when using SetUser()?
An optional parameter might be a good addition to the SetUser() function when I come back working to expand the ScriptAPI, which is most likely to happen after the next update we're working on. Added it to viewtopic.php?f=15&t=14&p=14#p14
1 x
Gurt

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Post by Hjarpe » Mon Jun 03, 2019 8:21 pm

Superfighters Deluxe 1.2.0f is out!

* Adjusted some spawn points on Helipad.
* If you reach the final cutscene in Operation Sunrine while having a strength boost active, you will no longer die when the strength boost runs out.
* Tweaked bots so they are less likely to grab and kick in melee while holding a chainsaw.
* Fixed a bug where thrown items could deal less damage than intended if they passed through platforms in certain situations.
* Fixed a bug where bots could become unresponsive in melee for up to a second if the opponent moved out of melee range and back again.
* Fixed a bug where bots could fail to drop a chainsaw with no fuel left if they got hit while trying to drop it.
* Fixed a bug where extension script names would read the file name rather than the correct name field, causing the filename to always be displayed as the script name. (The filename is still visible for moderators using the "/SCRIPTS" command.)
* Fixed a bug in the map editor where the map input limit for map name, script name, author and description fields were ignored.
* Fixed a bug that caused the game to freeze if you created a new game while having an extension script with too long name, author or description text (ignoring the length limit) in your SFD script folder.
6 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Post by Hjarpe » Sat Jun 08, 2019 11:27 am

Superfighters Deluxe 1.2.0g is out!

* Fixed a bug causing thrown items to sometimes hurt players even after sliding/rolling along the ground (bug introduced in the 1.2.0f update).
* Fixed a bug causing thrown items to sometimes clip through platforms if thrown directly at them (bug introduced in the 1.2.0f update).
* Fixed a bug where bots could get stuck swapping the same two weapons over and over by changing how bots decide whether to replace a gun.
* Fixed a bug where bots could try to move or change targets while firing a burst-type weapon like the Assault Rifle and Flamethrower.
* Fixed a bug where bots could try to pick up nearby items on the ground while performing a grab.
* Fixed a crash in the map editor if you tried to access the context menu when you had no active map to work in.
* Fixed a potential problem with corrupted maps resulting in null data that could cause SFD to crash in certain situations.
6 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Gurt
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Post by Gurt » Sat Jun 15, 2019 12:44 pm

Minor hotfix update for 1.2.0g released

* Fixed a crash in the map editor caused by certain types of syntax script errors not being handled and shown correctly.
* Fixed a crash related to bots not handling disposed objects properly during grab and while shooting with certain types of weapons.

If you're running a server with bots we strongly recommend to start Steam to download this update.
3 x
Gurt

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Post by Splinter » Sat Jun 15, 2019 10:15 pm

Gurt wrote:
Sat Jun 15, 2019 12:44 pm
Minor hotfix update for 1.2.0g released
* Fixed a crash related to bots not handling disposed objects properly during grab and while shooting with certain types of weapons.
I was going to report a crash that was happening to me a few days ago when playing with bots: https://i.imgur.com/N20aRdn.png

Is that the same crash? If so, glad you fixed it already!
1 x
Hold your breath.

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Gurt
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Post by Gurt » Sat Jun 15, 2019 11:19 pm

Splinter wrote:
Sat Jun 15, 2019 10:15 pm
Gurt wrote:
Sat Jun 15, 2019 12:44 pm
Minor hotfix update for 1.2.0g released
* Fixed a crash related to bots not handling disposed objects properly during grab and while shooting with certain types of weapons.
I was going to report a crash that was happening to me a few days ago when playing with bots: https://i.imgur.com/N20aRdn.png

Is that the same crash? If so, glad you fixed it already!
Yep
2 x
Gurt

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