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Status update 2018-06-18

Status updates from MythoLogic Interactive about the game progress.
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Gurt
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Status update 2018-06-18

Post by Gurt » Mon Jun 18, 2018 6:30 pm

We're still working on the game!
10 x
Gurt

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Sh4d0w
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Post by Sh4d0w » Mon Jun 18, 2018 6:35 pm

Best status update ever.
5 x
at least i've got my signature

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Post by Shock » Mon Jun 18, 2018 9:44 pm

Sh4d0w wrote:
Mon Jun 18, 2018 6:35 pm
Best status update ever.
Best status update reply ever...

Yes, i waiting for this update because it's just some part of age between new and old community(that probably will die... I hope no...) I would especially like to see new features in the map editor
0 x
-Minigamer
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Post by PPSH » Mon Jun 18, 2018 10:35 pm

I was hoping that you will explain how the helicopter works.
1 x
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Post by MOOADAM » Tue Jun 19, 2018 3:16 am

HELICHOPPERRRRR I CANT WAIT. (can we have some control over the helicopter like maybe a pilot seat or a button that makes it go to a dif location on the map (like the button cycles thought 2 or 3 dif locations). or rly just anything giving more info on the helicopter
0 x

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Post by Hjarpe » Tue Jun 19, 2018 1:48 pm

MOOADAM wrote:
Tue Jun 19, 2018 3:16 am
HELICHOPPERRRRR I CANT WAIT. (can we have some control over the helicopter like maybe a pilot seat or a button that makes it go to a dif location on the map (like the button cycles thought 2 or 3 dif locations). or rly just anything giving more info on the helicopter
It's just a tile, basically, and how it behaves will depend largely on the map maker. There's no driver's seat, but using buttons to make it go to different places is very possible. I'm quite pleased with how it works in the campaign (through a mix of elevator joints and scripts)... but you'll see that in 1.0!
6 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Post by Del Poncho » Tue Jun 19, 2018 2:16 pm

Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
0 x
The risk I took was caluclated, but man.....am I bad at math.

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Post by MOOADAM » Tue Jun 19, 2018 8:23 pm

Del Poncho wrote:
Tue Jun 19, 2018 2:16 pm
Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
its on the official website my dud
http://mythologicinteractive.com/
3 x

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Del Poncho
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Post by Del Poncho » Wed Jun 20, 2018 8:03 pm

MOOADAM wrote:
Tue Jun 19, 2018 8:23 pm
Del Poncho wrote:
Tue Jun 19, 2018 2:16 pm
Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
its on the official website my dud
http://mythologicinteractive.com/
Oh my goodness.
3 x
The risk I took was caluclated, but man.....am I bad at math.

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Post by Shark » Thu Jun 21, 2018 8:15 pm

Hjarpe wrote:
Tue Jun 19, 2018 1:48 pm
MOOADAM wrote:
Tue Jun 19, 2018 3:16 am
HELICHOPPERRRRR I CANT WAIT. (can we have some control over the helicopter like maybe a pilot seat or a button that makes it go to a dif location on the map (like the button cycles thought 2 or 3 dif locations). or rly just anything giving more info on the helicopter
It's just a tile, basically, and how it behaves will depend largely on the map maker. There's no driver's seat, but using buttons to make it go to different places is very possible. I'm quite pleased with how it works in the campaign (through a mix of elevator joints and scripts)... but you'll see that in 1.0!
There will a video that show this? Need see it in action!
0 x
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Mon Sep 05, 2016 5:35 am
[...] To be Honest I fell like I have cancer 24/7, not to be offensive in any way. I would just like some kind of hair covering mah head and not a cap...

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