Post
by Noble » Sat Apr 13, 2019 1:20 am
Well, if it makes the incendiary ammo less powerful for automatic guns like SMG, Assault Rifle, M60, UZI, quick fire-rate weapons like pistol or carbine and also shotguns (for that one single dispersed bullet that touches you and makes you burn in the flames of hell) but keeps the things similar for Snipers, Magnum and any other semi auto that I can't remember of putting you in intense fire instantly, then I think it's fine.
This last update made the game a lot funnier and I really liked, but funny thing is that I've been playing the game a lot recently and noticed how strong the incendiary ammo was but hadn't any will or sense of urgency to change it. Everyone probably thought the same? It feels so good it's almost the same or better than having a Bazooka haha
The bouncing ammo is a complete chaos (as intended I guess, and I loved it) and the feedback I've been hearing from some players that likes to play the game competitively is that any beginner player can actually randomly kill or damage you greatly and that's a pain in the @ss for them.
First thing I tried was to see if I was able to shoot in my front and roll to have the bullet ricochet and hit someone behind me, but they are so fast it seems even if they bounce like 4 times you won't have the time to avoid during shooting cooldown but I'm not sure.
And honestly, I didn't think all those bounces were necessary, weren't 3-4 enough?
1 x
When I was 22 I read this book
And I swore
"I'll stay my way, I'll stay my way"