Well, not much have happened since the last status update except the drone nerf update v.1.3.6b. Drone down! Drone down!
So, what's happening?
I'm currently focusing on getting a driving license for a motorcycle (motorcycle go brrr!). This have taken a lot of my spare time this year and will continue to do so the coming two months. After that I will continue to spend time on our new project and most likely a little bit on SFD (mostly fixing bugs). I'm still tinkering with SFD when I feel like it during this period as I don't have the time needed to fully engage myself in our new project right now.
After spending over 8 years working on SFD it's kinda nice to lower the time spent on it to a minimum while doing some other things. It's like a vacation and starting working on the new project later on will hopefully be a fresh fun start again (and we won't use the box2D engine for that project).
Hjarpe is also working on his stand-alone Filcher game.
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Status update 2020-07-24
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- Del Poncho
- Superfighter
- Posts: 262
- Joined: Sat Mar 19, 2016 8:57 pm
- Started SFD: July 2012 (1.0.5)
- Location: Poncholand
- Gender:
- Age: 28
SF3D
3 x
The risk I took was caluclated, but man.....am I bad at math.
- Gurt
- Lead Programmer
- Posts: 1885
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
The main reason why we won't use the box2D engine in our next game is because we don't want that overlap-resolve float-point-inprecision engine causing a lot of funky jank we have in SFD today.
3 x
Gurt