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Status update 2020-07-24

Posted: Fri Jul 24, 2020 11:09 pm
by Gurt
Well, not much have happened since the last status update except the drone nerf update v.1.3.6b. Drone down! Drone down!

So, what's happening?

I'm currently focusing on getting a driving license for a motorcycle (motorcycle go brrr!). This have taken a lot of my spare time this year and will continue to do so the coming two months. After that I will continue to spend time on our new project and most likely a little bit on SFD (mostly fixing bugs). I'm still tinkering with SFD when I feel like it during this period as I don't have the time needed to fully engage myself in our new project right now.

After spending over 8 years working on SFD it's kinda nice to lower the time spent on it to a minimum while doing some other things. It's like a vacation and starting working on the new project later on will hopefully be a fresh fun start again (and we won't use the box2D engine for that project).

Hjarpe is also working on his stand-alone Filcher game.

Re: Status update 2020-07-24

Posted: Sat Jul 25, 2020 7:28 pm
by Nebraska4
A new engine... wonder what the new one will be like!

Re: Status update 2020-07-24

Posted: Sun Jul 26, 2020 12:54 am
by Del Poncho
Nebraska4 wrote:
Sat Jul 25, 2020 7:28 pm
A new engine... wonder what the new one will be like!
SF3D

Re: Status update 2020-07-24

Posted: Mon Jul 27, 2020 9:54 pm
by Gurt
The main reason why we won't use the box2D engine in our next game is because we don't want that overlap-resolve float-point-inprecision engine causing a lot of funky jank we have in SFD today.