* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
* Fixed a crash related to Streetsweepers.
* Fixed a crash related bots taking cover while being shot at.
ScriptAPI:
* Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts.
* Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default.
* Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target.
* Updated some documentation related to scripting.
Edit 2021-01-01:
1.3.7b is out! Happy New Year!
* Fixed some rare crashes.
* Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts.
* Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.
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Superfighters Deluxe 1.3.7 is out!
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- Hjarpe
- Lead Designer
- Posts: 480
- Joined: Sun Feb 28, 2016 8:02 pm
- Started SFD: The grey dawn of time
- Gender:
- Age: 34
- Contact:
Superfighters Deluxe 1.3.7 is out!
10 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.
MythoLogic Interactive: By design.
- Mighty Spirit the 2
- Superfighter
- Posts: 188
- Joined: Mon Jun 25, 2018 5:02 pm
- Title: Wasted potential
- SFD Account: ake004
- SFD Alias: Retired SFD player
- Started SFD: When melee was good
- Location: SFD Veteran trauma hospital
- Gender:
- Age: 23
What does that imply? That the block frames don't block? All I've noticed is that blocking isn't as smooth anymore, it's very jaggedy. I much prefer the old pre-Steam blocks.
1 x
I will tell your story if you die
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young https://i.imgur.com/D479VLi.png
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young https://i.imgur.com/D479VLi.png
- Hjarpe
- Lead Designer
- Posts: 480
- Joined: Sun Feb 28, 2016 8:02 pm
- Started SFD: The grey dawn of time
- Gender:
- Age: 34
- Contact:
1.3.7c is out! Happy New Year!
* Fixed some rare crashes.
* Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts.
* Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.
* Fixed some rare crashes.
* Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts.
* Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.
5 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.
MythoLogic Interactive: By design.
- Hjarpe
- Lead Designer
- Posts: 480
- Joined: Sun Feb 28, 2016 8:02 pm
- Started SFD: The grey dawn of time
- Gender:
- Age: 34
- Contact:
1.3.7d is out!
* Some server stability improvements and bug fixes.
* Fixed a bug where sounds for StrengthBoost and SpeedBoost wouldn't always play when activated by the player.
* Some server stability improvements and bug fixes.
* Fixed a bug where sounds for StrengthBoost and SpeedBoost wouldn't always play when activated by the player.
4 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.
MythoLogic Interactive: By design.