Superfighters Deluxe 1.3.7 is out!
Posted: Sun Sep 06, 2020 4:08 pm
* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
* Fixed a crash related to Streetsweepers.
* Fixed a crash related bots taking cover while being shot at.
ScriptAPI:
* Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts.
* Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default.
* Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target.
* Updated some documentation related to scripting.
Edit 2021-01-01:
1.3.7b is out! Happy New Year!
* Fixed some rare crashes.
* Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts.
* Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
* Fixed a crash related to Streetsweepers.
* Fixed a crash related bots taking cover while being shot at.
ScriptAPI:
* Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts.
* Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default.
* Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target.
* Updated some documentation related to scripting.
Edit 2021-01-01:
1.3.7b is out! Happy New Year!
* Fixed some rare crashes.
* Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts.
* Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.