This is probably one of the more important features that should be in the script API, but isn't.
I don't even know how this feature could be overlooked... There needs to be a a method that allows users to manipulate stamina the same way you would manipulate health.
With this I could, for example, punish players for using an ability from my script too much by costing them stamina... or I could make an attack to drain someone's stamina as some sort of unique power. This could also be applied in my script (where players can be revived as zombies), I want to make a zombie type be slower than players, the best way of doing this would be to disable their stamina regeneration.
This was also mentioned in a post on the "planned script API features" thread by Motto!
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- Danger Ross
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