Sparklez (custom particles using api)
Posted: Thu Mar 02, 2017 4:03 am
It would be nice if we could have our own specific colors used in particle effects to work in our favor. I'm not saying we should be able to add new sprites, but rather so we can customize existing particles by changing the colors.
Originally i was just thinking there could be a basic pixel particle (that has its color defined) that flies off a point given with a velocity and mass. Doesn't have to have a large amount of particle types, but what's most important is that we can use a specific color in effects.
This has a lot of potential for maps or scripts that need an artistic touch of their own to create a specific theme to them. Color is also hard to achieve in standalone scripts, we can only rely on existing particles (and colorful profiles?). However, we do need the options for changing the particle's mass, velocity, and lifetime, with these settings we would have the ability to create some amazing stuff (think magic, lazers and fireworks!). This would be one of those great additions that is unlimited to the point of one's creativity.
Originally i was just thinking there could be a basic pixel particle (that has its color defined) that flies off a point given with a velocity and mass. Doesn't have to have a large amount of particle types, but what's most important is that we can use a specific color in effects.
This has a lot of potential for maps or scripts that need an artistic touch of their own to create a specific theme to them. Color is also hard to achieve in standalone scripts, we can only rely on existing particles (and colorful profiles?). However, we do need the options for changing the particle's mass, velocity, and lifetime, with these settings we would have the ability to create some amazing stuff (think magic, lazers and fireworks!). This would be one of those great additions that is unlimited to the point of one's creativity.