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Sparklez (custom particles using api)

Posted: Thu Mar 02, 2017 4:03 am
by Danger Ross
It would be nice if we could have our own specific colors used in particle effects to work in our favor. I'm not saying we should be able to add new sprites, but rather so we can customize existing particles by changing the colors.

Originally i was just thinking there could be a basic pixel particle (that has its color defined) that flies off a point given with a velocity and mass. Doesn't have to have a large amount of particle types, but what's most important is that we can use a specific color in effects.

This has a lot of potential for maps or scripts that need an artistic touch of their own to create a specific theme to them. Color is also hard to achieve in standalone scripts, we can only rely on existing particles (and colorful profiles?). However, we do need the options for changing the particle's mass, velocity, and lifetime, with these settings we would have the ability to create some amazing stuff (think magic, lazers and fireworks!). This would be one of those great additions that is unlimited to the point of one's creativity.

Re: Sparklez (custom particles using api)

Posted: Wed Apr 26, 2017 2:23 pm
by Kertenkele
Also it would be cool if we could change our blood color.
(It can be nice for robot costumes)

Re: Sparklez (custom particles using api)

Posted: Fri Apr 28, 2017 4:29 am
by Danger Ross
Kertenkele wrote:Also it would be cool if we could change our blood color.
(It can be nice for robot costumes)
Part of this kind of feature is that it would give us the ability to make players look like they leak that kind of blood.
Even if we weren't able to change blood color, we can still use custom particles in new and creative ways such as this.

Re: Sparklez (custom particles using api)

Posted: Thu Nov 30, 2017 3:26 am
by Danger Ross
bump

I also would like transparent particles of any color as well.
looking back on this, all we really need is the ability to create an effect with the parameters color, velocity, transparency and lifetime... possibly also mass to calculate the fall vector (although not necessary perhaps). the spawned effect would be a single pixel in width and height. I really want to see this in the game, so many opportunities await; with this we could potentially create entire objects out of pixels.