[SOLVED] Add ejecting case effect.
Posted: Wed Mar 11, 2020 5:30 am
EDIT: Here is the solution
I'd like to have a way to spawn a case when the gun recoils. Currently the API to do that is not exposed.

Code: Select all
// shell IDs: "ShellBig" "ShellSmall" "ShellShotgun" "ShellGLauncher"
// created shells will be automatically removed after a while
IGame.CreateObject("ShellBig");
