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Give us your input on how we may improve the ScriptAPI in the game in future versions.
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NearHuscarl
- Superfighter
- Posts: 97
- Joined: Thu Feb 07, 2019 4:36 am
Post
by NearHuscarl » Sun Mar 22, 2020 7:17 pm
I'd be nice to have a way to specify category bit by name instead of number which is less readable. Here is a helper class copied straight from my script. Maybe add more documentation to help scripters know what each one of these are about
Code: Select all
public static class CategoryBits
{
internal const ushort None = 0x0000;
/// <summary>
/// Static impassable objects (wall, ground, plate...)
/// </summary>
internal const ushort StaticGround = 0x0001;
internal const ushort DynamicPlatform = 0x0002;
internal const ushort Player = 0x0004;
/// <summary>
/// Dynamic objects that can collide with player without setting IObject.TrackAsMissle(true)
/// Example: table, chair, couch, crate...
/// </summary>
internal const ushort DynamicG1 = 0x0008;
/// <summary>
/// Dynamic objects that cannot collide with player but can collide with other dynamic objects
/// Set IObject.TrackAsMissle(true) to make them collide with players
/// Example: glass, cup, bottle, weapons on map...
/// </summary>
internal const ushort DynamicG2 = 0x0010;
internal const ushort Dynamic = DynamicG1 + DynamicG2;
internal const ushort Items = 0x0020;
internal const ushort Debris = 0x0010;
internal const ushort DynamicsThrown = 0x8000;
}
Usage
Code: Select all
var rayCastInput = new RayCastInput()
{
MaskBits = CategoryBits.StaticGround + CategoryBits.DynamicPlatform,
FilterOnMaskBits = true,
};
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Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Post
by Gurt » Sun Mar 22, 2020 8:28 pm
You can see the main collision bits used in SFD by looking in the collisionGroups.sfdx file in the installation folder. Just open it in notepad.
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Gurt
-
NearHuscarl
- Superfighter
- Posts: 97
- Joined: Thu Feb 07, 2019 4:36 am
Post
by NearHuscarl » Mon Mar 23, 2020 6:25 am
Whenever I need to fill the MaskBits parameter, I need to open that file which is a bit inconvenient. That's why I made this suggestion, make your code self-document would be nicer. This suggestion is not important to me, I already had this class but it may help other scripters since those maskbit values are hard to read
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