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IObject.IsIndestructible

Give us your input on how we may improve the ScriptAPI in the game in future versions.
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Danger Ross
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Title: Dangerous
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IObject.IsIndestructible

Post by Danger Ross » Mon Mar 23, 2020 4:07 am

I would like to propose a read-only property of IObjects that allows us to differentiate destructible objects from map tiles. Without this distinction, it's impossible to tell between the two; dynamic objects are not always damageable ones and objects with one hitpoint aren't always indestructible.
1 x
sorry bucko, you can't punch with swords 8-)

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