Page 1 of 1

Add returned value for IObject.SetMaxFire()

Posted: Thu Mar 24, 2022 7:45 pm
by NearHuscarl
Some objects can't be set on fire (like metal barrel or the green cabinet). I'd like to know whether or not the object is flammable.

Code: Select all

var isSuccess = IObject.SetMaxFire()
If possible, I'd also want a way to forcely set any objects on fire:

Code: Select all

IObject.SetMaxFire(force: true)