Add returned value for IObject.SetMaxFire()
Posted: Thu Mar 24, 2022 7:45 pm
Some objects can't be set on fire (like metal barrel or the green cabinet). I'd like to know whether or not the object is flammable.
If possible, I'd also want a way to forcely set any objects on fire:
Code: Select all
var isSuccess = IObject.SetMaxFire()
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IObject.SetMaxFire(force: true)