Is it possible that gibzone affect only for objects?
Posted: Tue Mar 14, 2017 9:22 pm
Is it possible that gibzone affect only for objects, not to players? Or can i compile script using area trigger?
- official home of Superfighters Deluxe!
https://www.mythologicinteractiveforums.com/
https://www.mythologicinteractiveforums.com/viewtopic.php?f=33&t=1684
Code: Select all
/* A simple way to gib a player :D */
public void OnStartup()
{
if(args.Sender is IPlayer)
{
IPlayer ply = (IPlayer)args.Sender;
ply.Gib();
}
}renttis wrote:only for objects, not to players?
I was under the impression the dude wanted the script to work solely on objects, not players.Dumby Eggy wrote:If you need a script to gib players, here's one:
Code: Select all
public void ObjectGib(TriggerArgs args)
{
if(!(args.Sender is IPlayer))
{
(args.Sender as IObject).Destroy();
}
}