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questions about midair draw time and bullet deflection

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Zyfex
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questions about midair draw time and bullet deflection

Post by Zyfex » Sat Mar 26, 2016 11:03 am

https://youtu.be/xLbvcZyyU5w

why is it that i can draw my weapon faster after a midair punch rather than a kick? my arms are preoccupied with the swing afterall

weapon deflect properties: why can the baton, which is very slim (modelesque), block just as well as a machete (ignoring its deflection capabilities), which has a giant blade??? also, sometimes the hitbox for blocking bullets with baton is jank, as the bullet hits nothing but is still stopped in its tracks.

BONUS: why is it that fighters can put their weapon away while in their crouch animation, but they can't just drop it?
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Post by KliPeH » Sat Mar 26, 2016 11:58 am

Zyfex wrote: weapon deflect properties: why can the baton, which is very slim (modelesque), block just as well as a machete (ignoring its deflection capabilities), which has a giant blade??? also, sometimes the hitbox for blocking bullets with baton is jank, as the bullet hits nothing but is still stopped in its tracks.
I think all melee weapons have the same deflection hitbox regardless of the size of their model. That's probably done to give a fair blocking chance to all weapons, as the game isn't exactly known for its realism (aka blocking a sniper round with a tiny glass bottle) and doing it this way is more fun than making small weapons potentially miss otherwise impressive deflections entirely.
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Post by Gurt » Sun Mar 27, 2016 4:38 pm

You should have separated your two questions into two topics. This makes it messier to deal with.

The draw after midair punch is a bug and should work exactly like kicking and it is fixed after Pre-Alpha 1.8.8 (even if not yet registered as a bug). That solves that one.

As developers we get tons of questions throughout the forum. I'm sorry to say I don't have time to answer all possible questions but the rest of your questions can be answered fairly simple: By design. Period. :D

As developers you want rules to be kept simple if suitable. If you know that you can block with melee weapons it should work with all melee weapons. If you know you can ledge grab on concrete corners you should be able to ledge grab on muddy corners too without your grip slipping.
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Post by Player1 » Wed Apr 20, 2016 1:58 am

Gurt wrote:You should have separated your two questions into two topics. This makes it messier to deal with.

The draw after midair punch is a bug and should work exactly like kicking and it is fixed after Pre-Alpha 1.8.8 (even if not yet registered as a bug). That solves that one.
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I don't really see the problem with the draw after the attack. When you attack you land in the kneeling position, so then you can get disarmed, I think you should leave it be.

It's sort of a common sense thing, kicking takes longer, swinging with your fist doesn't. (In the usual SFD gameplay at least).
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Post by Hjarpe » Wed Apr 20, 2016 5:42 pm

Player1 wrote: I don't really see the problem with the draw after the attack. When you attack you land in the kneeling position, so then you can get disarmed, I think you should leave it be.

It's sort of a common sense thing, kicking takes longer, swinging with your fist doesn't. (In the usual SFD gameplay at least).
It's an all-jump-attacks-should-behave-the-same-way thing. You will land in the kneel position in both cases, the bug is that you can draw too fast after jump-punching.
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