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Weird Player-made Ingame Rules

Posted: Wed Oct 04, 2017 11:56 am
by Armadyl5
"Camper" , "Runner" ... Words That You Hear Frequently while playing sfd , Most Players Just Rage at You if You Don't Play The Way They Want .

I Don't Normally Speak About This Kind of Stuff , But it's Starting to Get Really Annoying , Especially Recently after I Heard a New Term , "Grabber" ... :shock:

At first i Was Shocked , i Thought it was joke , but When i Grabbed somebody While Playing and Threw them of a cliff , everyone in the server raged saying "GRABBER" and i got Kicked ...

"Pathetic ... Your Play-Style is Shit , Get The **** Out" :|

Like Wait ... What ... ?

Did The Player Community Really Reach a point where a GAME-MECHANIC is Not Allowed Because it gets you an easy Win ... ?

I mean Really ... What's Next ? ... "Blocker" ? ... "Shooter" ?

In Short , My Message That i want The Player Community to understand is That The Game Was Not Made to be played in a certain Way , and it's For --->"FUN"<---

Thank you for reading , Sorry if This Sounds like a Rage thread but i had to get this off my chest ...

Re: Weird Player-made Ingame Rules

Posted: Wed Oct 04, 2017 1:27 pm
by Danger Ross
Grabbing is a relatively new move and a lot of people just don't know how to accept it. Honestly it's not your fault, they should learn to expect grabs, you were just playing the game. Those people really do make me angry too, I usually have to prove I can win without grabbing before I can go back to enjoying SFD.

Camping and running also isn't a bad thing. It just makes the game longer so that's why some people resent it. In many cases, people just say it as an excuse for losing, which it isn't.

Re: Weird Player-made Ingame Rules

Posted: Wed Oct 04, 2017 1:39 pm
by Venom
must 12 yr old kids kicking ya

Re: Weird Player-made Ingame Rules

Posted: Wed Oct 04, 2017 2:53 pm
by Creeper
Same here.
I just ignore these pathetic kids.
But just ignoring them actualy gets me banned from there server, Because I was playing the game?
I feel good about that I can't join their server ever again.
So it's a win win situation. xdd.

Re: Weird Player-made Ingame Rules

Posted: Wed Oct 04, 2017 4:08 pm
by Armadyl5
Creeper wrote:
Wed Oct 04, 2017 2:53 pm
I feel good about that I can't join their server ever again.
So it's a win win situation
good point ;)

Re: Weird Player-made Ingame Rules

Posted: Wed Oct 04, 2017 4:12 pm
by KliPeH
This topic is a good read if the betterment or the worsening of the community concerns you. I like coming back to it from time to time and reading it again. It's always good to know what to do or not to do in these situations and how to better yourself so you're not quite as obnoxious.

Re: Weird Player-made Ingame Rules

Posted: Thu Oct 05, 2017 12:05 pm
by Noble
I don't think a game mechanic will be ever not accepted by the community.

I'd like to play in any map or rules but the original game as it must be is surely the best SFD. Exert new rules and different manners to play is probably a way for some to make SFD fit them better, it's like putting a script, playing in any map different from the officials or making a tiny rule against or in favor of something.

Like table, card (or any kind of) games, there are a lot of ways to play the same game, there will be always people to play these new rules or to prefer it instead of the main rules, but the original game as it is supposed to be will be never substituted.

You should know: As long as you are allowed to create infinite varieties of stuff in this game (the devs made it, so it will never be boring), people will start to make their own rules and modes. If they want to play with that 'infamous' rule of "no type-kill", they can, and many people will accept it and prefer it, as many people has different points of view about this game, but obviously the majority will prefer the original, if you don't like it you can search for other servers as they always will exist.

And uh, there are guys who make servers with different rules and maps, Kers and Nuj would do that conveniently, so everyone can join just what they are willing to play.

I'm gonna keep my opinion that this is not any different from making game modes, scripts, competitive rules and others, its just how many people want their game, everyone will obviously not have the same perspective about something.

...

About the offenses, eh, I guess as this is a encounter of a lot of cultures, many have their way to treat each other and to do everything, Many sees that as disgusting or toxic, but I'll keep what I said, if you don't like it, just avoid these servers and cultures.

You can find around servers which people plays with no guns (only melee), with rules against grabs (but there's nothing wrong lol), places where they offend each other constantly, places where you can't do something and ehh... You got me, but...

There will be always people who wants to play just for fun.

Re: Weird Player-made Ingame Rules

Posted: Sun May 27, 2018 4:16 pm
by RickAvory
This was a very controversial game mechanic. Frankly I hated it at first but as I started incorporating it into my melee and learned how to block it I didn’t mind it. Although, Nobel, I 100% agree with you on how you used the grab and that there reaction was not justified, there are some people who completely abuse and overuse the game mechanic, as in its current state I (and various other members) feel that there is a nerf in order for the grab.

https://www.mythologicinteractiveforums ... =Grab+nerf

Probably, the reason why everyone on that server is expressing great disdain on the use of the grab is because at its current state, it can be misused and abused for so cheap wins and play styles.

Re: Weird Player-made Ingame Rules

Posted: Tue May 29, 2018 9:38 pm
by MOOADAM
Armadyl5 wrote:
Wed Oct 04, 2017 11:56 am
"Camper" , "Runner" ... Words That You Hear Frequently while playing sfd , Most Players Just Rage at You if You Don't Play The Way They Want .

I Don't Normally Speak About This Kind of Stuff , But it's Starting to Get Really Annoying , Especially Recently after I Heard a New Term , "Grabber" ... :shock:

At first i Was Shocked , i Thought it was joke , but When i Grabbed somebody While Playing and Threw them of a cliff , everyone in the server raged saying "GRABBER" and i got Kicked ...

"Pathetic ... Your Play-Style is Shit , Get The **** Out" :|

Like Wait ... What ... ?

Did The Player Community Really Reach a point where a GAME-MECHANIC is Not Allowed Because it gets you an easy Win ... ?

I mean Really ... What's Next ? ... "Blocker" ? ... "Shooter" ?

In Short , My Message That i want The Player Community to understand is That The Game Was Not Made to be played in a certain Way , and it's For --->"FUN"<---

Thank you for reading , Sorry if This Sounds like a Rage thread but i had to get this off my chest ...
THANK YOU i was going to make a topic about this too but i dont know how to make a new topic.
like 10 times i get kicked out for just generaly winning, every single time i grab or run from someone who i know i cant beat the person directly on my own the whole server goes nuts.

Re: Weird Player-made Ingame Rules

Posted: Fri Jun 01, 2018 7:07 pm
by Rick Sanchez
lol cant believe someone actually made a thread about this. Sure i agree saying "grabber" is pretty dumb, But then again I dont really think getting grabbed and just thrown off a ledge is as fun as dying in a gunfight, rather the opposite of fun.

Re: Weird Player-made Ingame Rules

Posted: Fri Jun 01, 2018 7:31 pm
by Sree
I am honestly getting tired of people saying " games are meant to be fun ". That's the lamest argument to back up dumb stuffs being implemented into a game. not all players play for fun, there are lots of players who wish to have a competitive feel and it's kinda annoying when you are about to get a flawless win then you get grabbed and thrown off an edge.

even if fun is the main factor to be considered, I see nothing funny in getting thrown outside the map. Like Rick said, It's much more fun to die in a skillful and chaotic battle.

Re: Weird Player-made Ingame Rules

Posted: Fri Jun 01, 2018 9:31 pm
by KliPeH
Sree wrote:
Fri Jun 01, 2018 7:31 pm
[...] it's kinda annoying when you are about to get a flawless win then you get grabbed and thrown off an edge.
Doesn't sound flawless to me if you still end up losing the fight :thinking:
Assuming your opponent has even the tiniest sliver of health left they are still able to kill you - gun-fighting as well. It's beautiful. Spray-and-pray isn't guaranteed to work for you with the right amount of cover, and if your opponent finds a power weapon you can possibly be done for. Their better accuracy can be your demise too, even if your health is high. I've lost plenty of times to pot-shots simply because I got cocky. Tables can turn at any time.

I too could put guns into this micro-cosmos and say "hey, why are power weapons like this, if my opponent picks this up they get a free win". I don't think the grab's low resource cost makes it unfair to use necessarily. Gunning can fuck you up as bad as melee. Inside both systems, too; some guns are better than some others. It's a spectrum. I'm bringing this up because the grab might be unbalanced if you look at the melee system on its own, but considering all the other shit you can do to your foes you find it's not really that bad. Melee-only maps (into which I presume you put most of your playtime?) are not the intended way to play the game. Melee and gunning are supposed to be intertwined and used in combination with one another. Both systems lack in certain aspects on their own but make up for that when both are brought into play together. A robust melee system would be more mobile and have more moves, while the gunning system is pretty much as good as can be (minus flavor stuff like controllable recoil) except without melee you can't put distance between yourself and your opponents to use it effectively.

Get an M60, get a free kill. Land a grab, get a free kill. Not every game an M60 gets dropped though, just like not every grab actually gets connected with you. You can keep breaking crates looking for the gun just like you can keep trying to execute the move so you don't have to put effort into a long-winding brawl. Sure, grab doesn't rely on drop chances and ammunition, but you gotta get up close and personal with whoever it is you're trying to kill, which is not something you will always be able to do. Have you ever noticed nobody makes "gun only" maps? That's because people don't think about taking your melee abilities away, while guns can be taken away effortlessly. I'm not up to speed with the game's meta strats but I think if we give people something to complain about they will do it regardless of what happens, and I think that's something that should be considered. "Melee only" is common practice but it shouldn't become a standard.

Re: Weird Player-made Ingame Rules

Posted: Fri Jun 01, 2018 11:48 pm
by Shock
grabbing - is an flamethrower for asses

Re: Weird Player-made Ingame Rules

Posted: Fri Jun 01, 2018 11:55 pm
by Splinter
Oh no, this is turning into another "grab nerf" thread!

In response to the original post: I usually don't like when players say "runner", "grabber" etc, but I don't care anymore, I just find it funny. Eventually they'll realize that sometimes they have to play dirty to win in this game. You also have to be prepared for dirty, cheap moves by the opponent. If people want to create specific rules for their server, that's fine (although I prefer having no rules) but they shouldn't expect people to play by their rules in any server, at any time!

Re: Weird Player-made Ingame Rules

Posted: Sat Jun 02, 2018 5:11 am
by Sree
KliPeH wrote:
Fri Jun 01, 2018 9:31 pm
Doesn't sound flawless to me if you still end up losing the fight
do you simply argue for contradiction or what? It surely isn't flawless when you end up losing the fight because of a bullshit move being able to throw you out of the map without any effort, but that's my point though?
KliPeH wrote:
Fri Jun 01, 2018 9:31 pm
Assuming your opponent has even the tiniest sliver of health left they are still able to kill you - gun-fighting as well. It's beautiful. Spray-and-pray isn't guaranteed to work for you with the right amount of cover, and if your opponent finds a power weapon you can possibly be done for. Their better accuracy can be your demise too, even if your health is high. I've lost plenty of times to pot-shots simply because I got cocky. Tables can turn at any time.
I don't know about you but for me, if I am fighting someone who is really low on health, I am most likely winning it. yeah, they can get a power weapon like bazooka and try to insta gib me but I would still win it as long as I don't play totally aggressive and avoid situations that can turn out fatal for me. Yeah, the same goes for grabs, I can avoid situations where I can possibly get grabbed and thrown off the map but to avoid situations like that is to not play aggressively at all. even I am fighting someone with a bazooka, I can play aggressively to some extent and possibly win but then again, getting killed by a bazooka when you are almost there on the winning is really unlucky and infuriating too, I never denied that lol.
KliPeH wrote:
Fri Jun 01, 2018 9:31 pm
I too could put guns into this micro-cosmos and say "hey, why are power weapons like this, if my opponent picks this up they get a free win". I don't think the grab's low resource cost makes it unfair to use necessarily. Gunning can fuck you up as bad as melee. Inside both systems, too; some guns are better than some others. It's a spectrum. I'm bringing this up because the grab might be unbalanced if you look at the melee system on its own, but considering all the other shit you can do to your foes you find it's not really that bad. Melee-only maps (into which I presume you put most of your playtime?) are not the intended way to play the game. Melee and gunning are sutexecute the move so you don't have to put effort into a long brawl. Sure, grab doesn't rely on drop chances and ammunition, but you gotta get up close and personal with whoever it is you're trying to kill, which is not something you will always be able to do. Have you ever noticed nobody makes "gun only" maps? That's because people don't think about taking your melee abilities away, while guns can be taken away effortlessly. I'm not up to speed with the game's meta strats but I think if we give people something to complain about they will do it regardless of what happens, and I think that's something that should be considered. "Melee only" is common practice but it shouldn't become a standard.
Firstly, I don't play in melee alone maps, I play mostly in official maps or crates, so I don't despise grabs because it ruined melee maps which I honestly hate playing in.

I agree that m60 is powerful, bazookas are powerful but I am not concerned of the power of the weapons/moves, but clearly disarming a player with a m60 or avoiding that situation isn't as hard as avoiding a grab. sure I have gotta get up close and personal with whoever I am trying to kill but that is something I always try to do though? yeah I can avoid situations too, I can play passive if my opponent has a bazooka but that's situational, It isn't going to happen every time and I don't have to play passive every match but with grabs it isn't the same, In order to avoid it, I have to play passive every match because they aren't limited in drop chances and ammunation like bazookas or m60. in conclusion, most players are not complaining about grabs only because they are overpowered, but because it limits their playstyle. grabs can be used any time and to any extent as the player wants and to avoid it, there is no other way than playing exceedingly careful and slow.

Re: Weird Player-made Ingame Rules

Posted: Wed Jul 18, 2018 2:45 pm
by Cool Hero
You are right. I remember before on many servers banned "Dive kick" later began to ban for "Puma jump", and then I is gone from game.

Re: Weird Player-made Ingame Rules

Posted: Thu Jul 19, 2018 3:24 pm
by StarNord
It's really hard for me to leave a server with a good connection, since the lowest ping I get in a server is 120-180 after that the lag either makes the game unplayable or the server auto-kicks me, but leaving toxic servers is often the best choice.

I want to address the players who want a "competitive feel" in SFD as Sree brought up, I understand, this game has a pretty competitive player base, but that doesn't justify the toxicity around it, I'm not saying that you endorse this toxic behavior, I'm saying this toxic behavior shouldn't be excused, the people who hate mechanics like grabs, camping, running, etc... shouldn't be toxic about it and find alternate ways of dealing with it than just kicking the people who do it.

The sudden death timer is a pretty good way of getting rid of runners and campers, since they'll try and risk getting a win than a draw, and then there's the off grab script, which takes care of grabs.
Cool Hero wrote:
Wed Jul 18, 2018 2:45 pm
You are right. I remember before on many servers banned "Dive kick" later began to ban for "Puma jump", and then I is gone from game.
I hope that's the case and people just get over how OP the grab is and/or find a better way of dealing with it.