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Beta 1.0 is out!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Beta 1.0 is out!

Post by Hjarpe » Fri Oct 27, 2017 10:42 pm

The Musical Beta Zombie Survival Update!

Game
*New music by Splinter!
*New map: Zombie Nightmare!
-Survive against endless zombie hordes.
-Health and weapons are retained between waves.
-Max players: 4.
-Kill more zombies to get a higher Final Score!
*Game is still Free!
*New items: Vest, Vest (Black), Tattoos skin, Zombie skin (only available in map editor).
*Police Shirt and Police Hat can now be colored.
*Debris and giblets can no longer stun or knock players down.
*Trashbag and Trashcan Lid now deals proper thrown damage.
*Fixed a bug where duds couldn't be interacted with in certain cases.
*Your volume settings has been reset due to internal changes.
*Profile names can now be 2 characters in length (previously 3 was the minimum).

MapEditor
*New triggers: DoOnceTrigger, CheckAliveTrigger, ObjectElevatorAttachmentJointValueTrigger, ObjectRailAttachmentJointValueTrigger, ObjectRevoluteJointValueTrigger, ObjectConveyorBeltValueTrigger, AlternatingTrigger, OnPlayerDamageTrigger, CheckTeamAliveTrigger, FinishTrigger
*Individual SupplyCrates can now be customized in the editor.
*The DestroyTrigger can now either remove or destroy objects.
*PlayerSpawnTrigger now has a Name property (changes the spawned players's nametag).
*CameraAreaTriggers can now control whether the camera should snap into place when the trigger is activated.
*Added a debug window to be able to see all Game.WriteToConsole() calls from scripts while testing a map. Hotkey: F7.
*Scoreboard can now be shown in the editor while testing a map.
*Fixed a crash in the editor when trying to duplicate the GroupMarker while editing its group.
*NOTE: Survival mode, Bots, MusicTriggers and more will be made available in the map editor in future updates.

ScriptAPI
*Extension scripts can now be designed to work with specific map modes. By default all scripts only work for versus and custom modes. This is done in the header information using the "mapmodes:" tag. In the Script Editor, click the "Insert Header" button for an example.
*Added IPlayer.IsRocketRiding, IObjectPlayerSpawnTrigger.GetLastCreatedPlayer().
*Added event for player damage - see Events.PlayerDamageCallback for details.
*IObject[] Game.GetObjectsByName and IObject[] Game.GetObjectsByCustomID now returns a distinct result set.
*Fixed IPlayer.IsReloading not reporting back correct status.
*Corrected typos in the documentation.
*Individual SupplyCrates can now be customized via the ScriptAPI.
*Game.SetMapType() is obsolete and no longer changes the map type.
*Game.AutoVictoryConditionEnabled added to control if specific map type auto victory condition rules should be applied or not.

Other
*Fixed a bug where the server sometimes cleared out the initial selected map on startup.
*Other fixes and tweaks.
15 x
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MythoLogic Interactive: By design.

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Post by Formel » Fri Oct 27, 2017 10:53 pm

*insert overexcited fangirl sounds here*
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Post by Del Poncho » Fri Oct 27, 2017 11:00 pm

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Last edited by Del Poncho on Fri Oct 27, 2017 11:14 pm, edited 1 time in total.
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Post by Tom Th3 Assasin » Fri Oct 27, 2017 11:11 pm

I can't beat zombies due to breaking of the update
Last edited by Tom Th3 Assasin on Fri Oct 27, 2017 11:17 pm, edited 1 time in total.
0 x
There is not a single thing that I can't do

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Post by RickAvory » Fri Oct 27, 2017 11:16 pm

Unfortunately there is something wrong with the update
0 x
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Post by Formel » Fri Oct 27, 2017 11:17 pm

I'm going to say only one thing right now. Splinter... You are awesome. This music just blows my mind. It is so... SFD... It feels like it was there since it was created. I'm full with emotions right now. I hope I'm not going to cry tonight.
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Post by RickAvory » Fri Oct 27, 2017 11:24 pm

Formel wrote:
Fri Oct 27, 2017 11:17 pm
I'm going to say only one thing right now. Splinter... You are awesome. This music just blows my mind. It is so... SFD... It feels like it was there since it was created. I'm full with emotions right now. I hope I'm not going to cry tonight.
Ugh i cant wait for this to download,
0 x
We must root out the impurities in our midst

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Post by Pricey » Fri Oct 27, 2017 11:28 pm

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try and beat us lol

it's not possible
1 x

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Post by Tom Th3 Assasin » Fri Oct 27, 2017 11:31 pm

update's being a pain in the ass........
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Post by Gurt » Fri Oct 27, 2017 11:33 pm

Pricey wrote:
Fri Oct 27, 2017 11:28 pm
Image

try and beat us lol

it's not possible
Just reached 29 022 with a few others :) You can keep on pretty long.

If the download fails just try again in a few minutes.
7 x
Gurt

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Post by ill » Fri Oct 27, 2017 11:42 pm

PLEASE, we are encountering MANY errors while updating and i need to play NOW, also, i see there are many MP3 files now, no more xnb conversions wohooo... the only problem is that mostly the mp3 files seem to have the most errors downloading
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Post by Noble » Fri Oct 27, 2017 11:45 pm

This update is causing a huge commotion in the Discord servers I'm in!
The brazilians were in a voice call in discord with more than 15 people discussing about it for hours and counting the seconds for the update to be posted, they are still there though.
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A tip: It's easier to download the installer of the game than updating by the launcher.
2 x
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And I swore
"I'll stay my way, I'll stay my way"

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Post by Hjarpe » Fri Oct 27, 2017 11:47 pm

Like Gurt said, just retry the update in a few minutes. There's nothing we can do about it, the server is gonna be under a lot of stress (it's also located in Norway which is bad news for non-Europeans). Hopefully we will be able to upgrade our download servers in future.

Also, Noble is right:
Noble wrote:
Fri Oct 27, 2017 11:45 pm
A tip: It's easier to download the installer of the game than updating by the launcher.
2 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
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Post by Noble » Fri Oct 27, 2017 11:48 pm

An alternative link for the installer for those having difficulties: https://we.tl/3gKXzQSVGt
It's way faster than launcher and you won't lose any file.
Hjarpe wrote:
Fri Oct 27, 2017 11:47 pm
Like Gurt said, just retry the update in a few minutes. There's nothing we can do about it, the server is gonna be under a lot of stress (it's also located in Norway which is bad news for non-Europeans). Hopefully we will be able to upgrade our download servers in future.
Heh, Hjarpe, this game is a monster.
It was already like that in pre-alpha version, and devs haven't even bothered to proper share the game yet, what kind of beast will this game be in future versions?
Plus, how many downloads can your servers hold by the way?
0 x
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And I swore
"I'll stay my way, I'll stay my way"

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Post by Gurt » Fri Oct 27, 2017 11:55 pm

Noble wrote:
Fri Oct 27, 2017 11:48 pm
An alternative link for the installer for those having difficulties: https://we.tl/3gKXzQSVGt
It's way faster than launcher and you won't lose any file.
Hjarpe wrote:
Fri Oct 27, 2017 11:47 pm
Like Gurt said, just retry the update in a few minutes. There's nothing we can do about it, the server is gonna be under a lot of stress (it's also located in Norway which is bad news for non-Europeans). Hopefully we will be able to upgrade our download servers in future.
Heh, Hjarpe, this game is a monster.
It was already like that in pre-alpha version, and devs haven't even bothered to proper share the game yet, what kind of beast will this game be in future versions?
Plus, how many downloads can your servers hold by the way?
Our distribution model will most likely change in the future so we will keep it like this while the game is free.
2 x
Gurt

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Post by Dumby Eggy » Sat Oct 28, 2017 12:02 am

I see now Hjarpe and Gurt are working seriously with these updates since Alpha has come out. I think the final game would be coming in 2018.
Something big is coming guys, and that the game is still in beta.

Great job guys, specially with the music and the map editor upgrades.
1 x
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Post by Lunatic » Sat Oct 28, 2017 12:05 am

Update is great. Got to wave 27 or so with a few mates. Feels like the beginning of what could be a much bigger feature/game, which I'm looking forward to. Seems like fire is the way to go here, and having more than 1 partner is likely a bad option since there isn't enough health or weapons to go around and it gets too cramped in such a small map. Overall this was a great update!

oh yeah lil note here but DEBRIS DOESN'T KNOCK DOWN PLAYERS ANY MORE AND I'M PRETTY HYPED ABOUT THAT

side note: you forgot to disable cheats. I didn't use any to get to 27 but it was funny when we were messing around and figured out zombies become invulnerable too. Speaking of which: Atilla is spooky! He took a direct hit and got back up. What a guy.
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Post by Evilsack » Sat Oct 28, 2017 12:06 am

"*Debris and giblets can no longer stun or knock players down." This is the real reason why I am excited.
2 x
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Post by JakSparro98 » Sat Oct 28, 2017 2:02 am

I'm reading of the update shortly before going to sleep, and that is approximately my reaction.
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Post by Evilsack » Sat Oct 28, 2017 2:38 am

Also, I've noticed that the piano notes have changed from the rather ironic soothing and composed keys to a disgusting coarse bunch-o-notes.
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