An Honest Review of Superfighters Deluxe
Posted: Tue Feb 02, 2021 12:17 pm
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>> Click here for the full Steam review <<
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>> Click here for the full Steam review <<
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Off Topic
Today I went ahead and did something I was long overdue in doing, and that is sitting down for a few hours to write down what I genuinely feel about this game post-release. And while, yeah, I may have not played SFD as much as some of you did over the past couple of years, I have to work very hard to continue financially supporting my raging addiction of collecting videogames I probably won't play so basing my experience on a few hours of SFD per month had to do for now.
My review neglects to mention I mostly don't bother with online lobbies anymore, it also fails to describe the host settings I use for an optimal playing experience which I really wanted to include. But then again, it also neglected to mention many other things when I cut it 3-4 paragraphs short, as Steam can eat my entire ass and then some with its 8,000 character limit.
I wish I had more room to talk about how amazing the original game was, and how the new game as a whole is much greater than the sum of its parts; how most Negative reviews focus only on certain aspects of it failing to see the bigger picture. I wish I had space to talk about the tight controls and steep yet rewarding learning curve. How throughout the game's lifespan the devs listened to the players and added most of their planned and requested additions. How incredible the scripting and map-making scene is.
In contrast, I wish I had space to talk about how most weapons feel samey and don’t add much to the game. How sub-optimal ping makes the game unplayable, how unreliable port forwarding and NAT punchthrough really are. How the bots in the campaigns and challenges don't represent even a fourth of what a real player can do with this game and its mechanics; that said, online lobbies are plagued with green-pinged "veterans" exploiting glitches the devs deem to be part of the game, making it unapproachable for new players and bad connections to the server.
I actually had to use a few forum posts of mine to help me remember key details, namely this post I wrote to explain how different SFD is to the original Flash game, this post about why SFD bots suck and why not improving them will cost the devs the game's life, and this thread with me explaining in multiple posts why I consider kneel bypasses to be exploits rather than a "by design" feature.
You don't have to indulge yourself in these posts, I just thought they were interesting pieces of SFD history. My opinions over the years formed into one long review which ultimately had to be boiled down to a Thumbs Up or a Thumbs Down, with me opting to conclude my experience with the game as Positive. It wouldn’t be a lie, either; I do like the game and genuinely think it was designed with great passion and good intent. That said, I can no longer hold it to the same standards I did when it was provided to players free of charge. I expect bugs to be addressed and features to be fully fleshed out before the game is inevitably abandoned.
Sadly, that didn't happen.
I have attached the full review in the spoiler down below; this shouldn't count as self-promotion as I provide criticism about the game in this thread and you are free to discuss it as you see fit (I don't want to derail other existing topics any further). I would appreciate it if you went to the Steam page and marked the review as either Helpful or Unhelpful depending on whether you liked what you read or not.
Cheers!
My review neglects to mention I mostly don't bother with online lobbies anymore, it also fails to describe the host settings I use for an optimal playing experience which I really wanted to include. But then again, it also neglected to mention many other things when I cut it 3-4 paragraphs short, as Steam can eat my entire ass and then some with its 8,000 character limit.
I wish I had more room to talk about how amazing the original game was, and how the new game as a whole is much greater than the sum of its parts; how most Negative reviews focus only on certain aspects of it failing to see the bigger picture. I wish I had space to talk about the tight controls and steep yet rewarding learning curve. How throughout the game's lifespan the devs listened to the players and added most of their planned and requested additions. How incredible the scripting and map-making scene is.
In contrast, I wish I had space to talk about how most weapons feel samey and don’t add much to the game. How sub-optimal ping makes the game unplayable, how unreliable port forwarding and NAT punchthrough really are. How the bots in the campaigns and challenges don't represent even a fourth of what a real player can do with this game and its mechanics; that said, online lobbies are plagued with green-pinged "veterans" exploiting glitches the devs deem to be part of the game, making it unapproachable for new players and bad connections to the server.
I actually had to use a few forum posts of mine to help me remember key details, namely this post I wrote to explain how different SFD is to the original Flash game, this post about why SFD bots suck and why not improving them will cost the devs the game's life, and this thread with me explaining in multiple posts why I consider kneel bypasses to be exploits rather than a "by design" feature.
You don't have to indulge yourself in these posts, I just thought they were interesting pieces of SFD history. My opinions over the years formed into one long review which ultimately had to be boiled down to a Thumbs Up or a Thumbs Down, with me opting to conclude my experience with the game as Positive. It wouldn’t be a lie, either; I do like the game and genuinely think it was designed with great passion and good intent. That said, I can no longer hold it to the same standards I did when it was provided to players free of charge. I expect bugs to be addressed and features to be fully fleshed out before the game is inevitably abandoned.
Sadly, that didn't happen.
I have attached the full review in the spoiler down below; this shouldn't count as self-promotion as I provide criticism about the game in this thread and you are free to discuss it as you see fit (I don't want to derail other existing topics any further). I would appreciate it if you went to the Steam page and marked the review as either Helpful or Unhelpful depending on whether you liked what you read or not.
Cheers!
► Show Spoiler