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¿Is there a game design document or Level design document of SFD?

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Tio Aracnido
Posts: 14
Joined: Sun Jun 03, 2018 4:00 pm
SFD Account: juliocasas

¿Is there a game design document or Level design document of SFD?

Post by Tio Aracnido » Fri Sep 10, 2021 2:03 am

I was wondering how was the process of the devs making the levels in the game since they look polished and very balanced. Also i hope reading those documents teachs me a little more about what makes a good map in this game and what i should avoid doing for that.
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Mighty Spirit the 2
Posts: 159
Joined: Mon Jun 25, 2018 5:02 pm
Title: Wasted potential
SFD Account: ake004
SFD Alias: Retired SFD player
Started SFD: When melee was good
Location: SFD Veteran trauma hospital
Age: 20

Post by Mighty Spirit the 2 » Fri Sep 10, 2021 1:33 pm

If this is referring to the Official maps, then this is the best joke I've heard.
The Official maps are not balanced at all.
There are numerous complaints on the entire forum. Like this

Designing good maps for good gun and melee gameplay is hard. Some tips:
*Not huge open areas (can't approach)
*No too enclosed areas (infinity combos)
*No camp spots (just use anti camp script)
*Less moving platforms/elevators or alternative ways to reach spots
*Medium size maps (Not castle courtyard)
*Minimal deathpits
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Vitamin E
Posts: 158
Joined: Sun Mar 20, 2016 11:51 pm
Title: Completely Neutral
Started SFD: around 2012

Post by Vitamin E » Thu Sep 16, 2021 2:07 am

I made a tutorial for creating custom maps. Hopefully it can be of use to you
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Posts: 24
Joined: Mon Nov 04, 2019 5:44 am
Title: Hello there1
SFD Account: DaxOttsel
SFD Alias: Kevin
Started SFD: 2019
Location: Argentina
Age: 25

Post by DaxOttsel » Fri Oct 15, 2021 4:17 am

I made an entire YouTube tutorial about how to make maps in SFD, teaching all the basis, I hope you can find it usefull:
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