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A new grenade : flashbang

Give us your input on how we may improve the game in future versions.
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Jovani
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Re: A new grenade : flashbang

Post by Jovani » Fri Jul 12, 2019 8:05 am

Hahah, I had proposed that idea before, only that it was deleted because it was included in my ideas topic.
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MrClownie
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Post by MrClownie » Sun Aug 04, 2019 4:20 pm

I think that a more interesting way to create flashbangs is do something similarly to what another game called Running with Rifles did.

Flashbangs don't blind the player nor do they create a white screen, but their character drops to the ground and lays vulnerable for a few seconds.

Granted, in SFD having your character lay on the ground even for only 3 seconds is pretty much a death sentence, which is why I've considered that as to balance it out, taking damage while stunned by the flashbang will make the effects wear off quicker, think of it as being punched out of that naptime. Perhaps if someone takes 20 HP or more in damage since they were flashbanged, the effects are gone instantly.
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Evilsack
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Post by Evilsack » Mon Aug 05, 2019 5:43 am

MrClownie wrote:
Sun Aug 04, 2019 4:20 pm
I think that a more interesting way to create flashbangs is do something similarly to what another game called Running with Rifles did.

Flashbangs don't blind the player nor do they create a white screen, but their character drops to the ground and lays vulnerable for a few seconds.

Granted, in SFD having your character lay on the ground even for only 3 seconds is pretty much a death sentence, which is why I've considered that as to balance it out, taking damage while stunned by the flashbang will make the effects wear off quicker, think of it as being punched out of that naptime. Perhaps if someone takes 20 HP or more in damage since they were flashbanged, the effects are gone instantly.
20 HP? Might as well make the flashbang instakill you. 20 HP is a significant amount of health to lose. That can easily make or break you in a fight.
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MrClownie
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Post by MrClownie » Mon Aug 05, 2019 5:56 am

Evilsack wrote:
Mon Aug 05, 2019 5:43 am
MrClownie wrote:
Sun Aug 04, 2019 4:20 pm
I think that a more interesting way to create flashbangs is do something similarly to what another game called Running with Rifles did.

Flashbangs don't blind the player nor do they create a white screen, but their character drops to the ground and lays vulnerable for a few seconds.

Granted, in SFD having your character lay on the ground even for only 3 seconds is pretty much a death sentence, which is why I've considered that as to balance it out, taking damage while stunned by the flashbang will make the effects wear off quicker, think of it as being punched out of that naptime. Perhaps if someone takes 20 HP or more in damage since they were flashbanged, the effects are gone instantly.
20 HP? Might as well make the flashbang instakill you. 20 HP is a significant amount of health to lose. That can easily make or break you in a fight.
Fair enough, 10 HP and it wears off instantly.
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Post by Pricey » Mon Aug 05, 2019 4:37 pm

MrClownie wrote:
Sun Aug 04, 2019 4:20 pm
I think that a more interesting way to create flashbangs is do something similarly to what another game called Running with Rifles did.

Flashbangs don't blind the player nor do they create a white screen, but their character drops to the ground and lays vulnerable for a few seconds.

Granted, in SFD having your character lay on the ground even for only 3 seconds is pretty much a death sentence, which is why I've considered that as to balance it out, taking damage while stunned by the flashbang will make the effects wear off quicker, think of it as being punched out of that naptime. Perhaps if someone takes 20 HP or more in damage since they were flashbanged, the effects are gone instantly.
I think I'd prefer a white screen and some high-pitched noise like a traditional flashbang than to introduce another method of stun cheese. We have plenty of that already.
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very nice władysław iii jagellion-chan

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Post by OREO » Tue Aug 06, 2019 9:03 pm

Hjarpe wrote:
Sat Aug 13, 2016 12:02 am
Like most weapons that appear in other games, we've thought about this as a feature. My best idea so far is to simply invert the controls of the affected player - left and right become inverted, up becomes crouch, down becomes jump. Same with aiming and so forth. A white spinning icon would indicate a flashbang'd player. We might still add this at some point, but no promises.
Hjarpe knows what he’s doing (well what should be done if decided to implement), a lot of you forgot that SFD can be played in local multiplayer, and making the whole screen white and putting a high pitched sound shouldn’t have to effect a player who shares the same screen with you and didn’t get hit by the flash bang.
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