Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Damage Done From Grab Punching
Forum rules
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
-
- Meatbag
- Posts: 5
- Joined: Wed May 17, 2017 1:04 am
- Title: Tookout da legenday supafighte
- SFD Account: Clock
- SFD Alias: Human
- Started SFD: PreAlpha 1.1.1
- Gender:
- Age: 20
Damage Done From Grab Punching
I think you guys should divide the damage from grabbing and punching into 3,because I think it is to much damage done to fast . Instead I think you should make it 3 punches that do the same amount of damage as now only if you get 3 punches ,but also a way to counter it . I think this will make grabbing not as over powered while it still can do the same things. Finally ,for countering I think you should press a button a certain amount of times .
The reason I think you should press a button a certain number out times is so the person being grabbed has a little control in unfair situations like being by a ledge and being gibbed while not being gibbed at the same time. The throwing I don't have a problem with ,but it does get me mad sometimes ONLY because of being thrown off ledges but that should be expected . I also want 3 punches because I think it would make the game more satisfying and cool.
The reason I think you should press a button a certain number out times is so the person being grabbed has a little control in unfair situations like being by a ledge and being gibbed while not being gibbed at the same time. The throwing I don't have a problem with ,but it does get me mad sometimes ONLY because of being thrown off ledges but that should be expected . I also want 3 punches because I think it would make the game more satisfying and cool.
Last edited by Who_What_Where on Thu May 18, 2017 12:44 am, edited 1 time in total.
0 x
- [Failman]
- Superfighter
- Posts: 147
- Joined: Mon Mar 21, 2016 9:55 am
- Title: Failure of memes
- SFD Alias: Chuckmagaden, Chuck, or random
- Started SFD: Before pants
grab is a high-risk high reward type of move, if you land it you can instant kill an enemy and send them towards their doom or give them a punch that deals double the damage a regular punch would deal. The downside is how open it leaves you if you try to spam it, you can get shot, punched or have something thrown at you and have no way to counter it while in the grabbing animation plus it offers no resistance from critics to my knowledge. This means if you tried to tank aa shoot to grab your enemy and the enemy shoot you with a critic you just wasted that grab.Who_What_Where wrote: ↑Wed May 17, 2017 1:21 amI think you guys should divide the damage from grabbing and punching into 3,because I think it is to much damage done to fast . Instead I think you should make it 3 punches that do the same amount of damage as now only if you get 3 punches ,but also a way to counter it . I think this will make grabbing not as over powered while it still can do the same things. Finally ,for countering I think you should press a button a certain amount of times .
The reason I think you should press a button a certain number out times is so the person being grabbed has a little control in unfair situations like being by a ledge and being gibbed while not being gibbed at the same time. The throwing I don't have a problem with ,but it does get me mad sometimes ONLY because of being thrown off ledges but that should be expected .
1 x
Sorry for any errors(so much FAIL)
- Lunatic
- Moderator
- Posts: 666
- Joined: Tue Mar 15, 2016 10:03 pm
- Title: I hope Klipeh bans himself
- SFD Alias: (LM) Lunatic
- Started SFD: 1.0.5 Pre-Alpha
- Gender:
- Age: 27
What's the point of splitting the damage up if it's just going to deal the same damage at the end of the day? There's really no point to this change.
1 x
Originally posted by Gurt
SFD BADASS!
-
- Meatbag
- Posts: 5
- Joined: Wed May 17, 2017 1:04 am
- Title: Tookout da legenday supafighte
- SFD Account: Clock
- SFD Alias: Human
- Started SFD: PreAlpha 1.1.1
- Gender:
- Age: 20
Well because I wanted them to add a counter to grabs because this whole thing is my suggestion ,plus either way it would take more time to finish punching and something could happen.
The thing is no one actually tries to spam it unless they are new,and people that play this game are smarter than that,which is why I wanna have controls for both people in grab situations.I was also talking about when you are already grabbed. What I meant by people are smarter than that is that ,when I wanna grab people I just punch them first and press grab and it works almost 85% of the time . The only way I defend against grab is grabbing on my own or pressing A when I just know they will try to grab me ,but thats only before I'm grabbed .So its not really risky you just have to know when to use it,and when everyone learns how to use it I think there should be a counter when you're already grabbed .[Failman] wrote: ↑Wed May 17, 2017 3:43 amgrab is a high-risk high reward type of move, if you land it you can instant kill an enemy and send them towards their doom or give them a punch that deals double the damage a regular punch would deal. The downside is how open it leaves you if you try to spam it, you can get shot, punched or have something thrown at you and have no way to counter it while in the grabbing animation plus it offers no resistance from critics to my knowledge. This means if you tried to tank aa shoot to grab your enemy and the enemy shoot you with a critic you just wasted that grab.Who_What_Where wrote: ↑Wed May 17, 2017 1:21 amI think you guys should divide the damage from grabbing and punching into 3,because I think it is to much damage done to fast . Instead I think you should make it 3 punches that do the same amount of damage as now only if you get 3 punches ,but also a way to counter it . I think this will make grabbing not as over powered while it still can do the same things. Finally ,for countering I think you should press a button a certain amount of times .
The reason I think you should press a button a certain number out times is so the person being grabbed has a little control in unfair situations like being by a ledge and being gibbed while not being gibbed at the same time. The throwing I don't have a problem with ,but it does get me mad sometimes ONLY because of being thrown off ledges but that should be expected .
Last edited by KliPeH on Wed May 17, 2017 3:04 pm, edited 1 time in total.
Reason: Merged double-post.
Reason: Merged double-post.
0 x
- [Failman]
- Superfighter
- Posts: 147
- Joined: Mon Mar 21, 2016 9:55 am
- Title: Failure of memes
- SFD Alias: Chuckmagaden, Chuck, or random
- Started SFD: Before pants
That applies to most moves in sfd, if you can get the hang of timed kicking you can dominate the game with little to no risk, if you learn how to time your punches you can win without blocking or taking damage in a 1v1, and if you learn the ins and outs of blocking you can reflect bullets, catch enemy projectiles, and use block to get yourself in a better position to lay down a beating. I don't know where you got the idea that no one spams grabs since that's a total, most people abuse grabs till they screw themselves over. It's all about experience honestly, the more you the know the less likely you are to fall for something others would and the more likely you are to succed. Nerfing grabs attack and having a way to lower risk in a move that already has so many risks is detrimental to the game. Btw, grabs is a very risky move since like I said before you are left wide open!
1 x
Sorry for any errors(so much FAIL)
-
- Meatbag
- Posts: 5
- Joined: Wed May 17, 2017 1:04 am
- Title: Tookout da legenday supafighte
- SFD Account: Clock
- SFD Alias: Human
- Started SFD: PreAlpha 1.1.1
- Gender:
- Age: 20
The thing is most moves aren't like grabbing either . Grabbing is a whole different type of attack that should have a counter for when you successfully grab in my opinion.I don't think its fair that when you grab you should have complete control over the situation,and even when you aren't successful with grab who's saying somebody will randomly shoot you across the map because you missed your grab,the risk of it are all based on a uneven chance of happening .Also you aren't left completely wide open because I saw the cooldown after you grab and it didn't do anything besides not able to grab .I see people miss grabs and after they dont lose any hp to another player because they could escape easily,but thats not really the part I care about because its seems fine to me.Finally i got the idea that grabs aren't spammed because everyone I play with never thinks to try to grab twice unless its in a tactical way and that barely even happens either.But really my point is that the dangers of grabs are more unlikely to happen unless the person you try to grab has a gun .[Failman] wrote: ↑Wed May 17, 2017 10:19 pmThat applies to most moves in sfd, if you can get the hang of timed kicking you can dominate the game with little to no risk, if you learn how to time your punches you can win without blocking or taking damage in a 1v1, and if you learn the ins and outs of blocking you can reflect bullets, catch enemy projectiles, and use block to get yourself in a better position to lay down a beating. I don't know where you got the idea that no one spams grabs since that's a total, most people abuse grabs till they screw themselves over. It's all about experience honestly, the more you the know the less likely you are to fall for something others would and the more likely you are to succed. Nerfing grabs attack and having a way to lower risk in a move that already has so many risks is detrimental to the game. Btw, grabs is a very risky move since like I said before you are left wide open!
0 x
- Lunatic
- Moderator
- Posts: 666
- Joined: Tue Mar 15, 2016 10:03 pm
- Title: I hope Klipeh bans himself
- SFD Alias: (LM) Lunatic
- Started SFD: 1.0.5 Pre-Alpha
- Gender:
- Age: 27
If you land a jump kick near a ledge, you gain complete control of the situation. Shooting someone with a rocket will kill them no matter what, there's just a little time left to steer - this doesn't transfer the rocket or counter it, just gives you a chance to do some damage after your death.
If you get grabbed, you get grabbed. Learn to deal with it or keep your distance. You can mash buttons after you get grabbed and they'll let you go sooner, but if they start to do something then you can't stop it. Grabs are in as they are now, this kind of change won't make it better.
If you get grabbed, you get grabbed. Learn to deal with it or keep your distance. You can mash buttons after you get grabbed and they'll let you go sooner, but if they start to do something then you can't stop it. Grabs are in as they are now, this kind of change won't make it better.
1 x
Originally posted by Gurt
SFD BADASS!
-
- Meatbag
- Posts: 5
- Joined: Wed May 17, 2017 1:04 am
- Title: Tookout da legenday supafighte
- SFD Account: Clock
- SFD Alias: Human
- Started SFD: PreAlpha 1.1.1
- Gender:
- Age: 20
I said that I want them to make it so you can counter it so you both have a little control,melee and guns are different no matter what you do and dealing with it doesn't make the game better,instead it takes a huge piece of it off that I like which is melee,and the only thing I don't like is just the damage from punching when you grab.So why not just divide it into 3 with a way to counter it because mashing buttons to counter doesn't seem like a good counter to me.Lunatic wrote: ↑Thu May 18, 2017 12:45 amIf you land a jump kick near a ledge, you gain complete control of the situation. Shooting someone with a rocket will kill them no matter what, there's just a little time left to steer - this doesn't transfer the rocket or counter it, just gives you a chance to do some damage after your death.
If you get grabbed, you get grabbed. Learn to deal with it or keep your distance. You can mash buttons after you get grabbed and they'll let you go sooner, but if they start to do something then you can't stop it. Grabs are in as they are now, this kind of change won't make it better.
0 x