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Possibility to "snap" camera

Posted: Fri Aug 04, 2017 5:40 pm
by Splinter
I'd like to suggest some way of "snapping" the camera quickly to a desired position. Maybe it could be an option on the camera triggers.
Here's a demonstration:
► Show Spoiler
In this case, I wanted the camera to immediately move to the other place, after 1 frame. The possibility of doing that would be an interesting tool for campaign maps. For example, after pressing a switch, the camera jump-cuts to a gate on another room opening, instead of a quick pan to that room.

Re: Possibility to "snap" camera

Posted: Fri Aug 04, 2017 7:44 pm
by Gurt
"Snapping" the camera should be standard when changing the camera's area. Will probably be an option on the camera trigger to control "snapping". Including this into the next update.