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Changing Survival Opposition And Different Survival Modes

Give us your input on how we may improve the game in future versions.
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StarNord
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Changing Survival Opposition And Different Survival Modes

Post by StarNord » Fri Jan 12, 2018 10:37 pm

The first survival map was about zombies but i don't think every survival map has to be zombie themed, there could be other survivals with different and unique enemy types that come in different types of waves.

Enemy types could include:

Law Enforcement and Military: like police, S.W.A.T team and agents using military equipment like assault rifles and won't use old-fashioned weapons like tommyguns.

Gangs and Mobs: Local gangs that'll use the aforementioned old fashioned-weapons like tommyguns and revolvers (to match the hollywoodian style SFD is no doubt going for) with military weapons being reserved for gang leaders and mob bosses.

Instead of being waves of enemies increasing in number, they could increase in difficulty and usually stay around the same number like it was in the old SF and because of this it will be limited to 1 or 2 survivors (local or online co-op for those who like to duo) with an additional singleplayer mode for the lone wolves, this could also mean that a leaderboard can be implemented for those who have a knack for record-breaking and also for those who want to see how good their friends are.

The ability to switch between oppositions on the same map where a map will look different depending on what opposition you chose like Jo's Bar being run-down if you chose zombies or the Bar being heavily barricaded in preparation of a last stand if you chose law enforcement etc... But with slight changes so that it doesn't come across as lazy, for example: the windows being extra hard to break or maybe an entire section being completely destroyed as the waves go on, destruction could be caused to distinguish a boss, player inflicted and so on...

Edit:
Each opposition type could come with a cheesy catchphrase that would be displayed in the form of a poster at the loading screens like this

Jo's bar on zombies: Just When You Thought The Night Couldn't Get Any Wilder...

Jo's bar on gangs: A Drink A Day Won't Keep The Collectors Away. (I could've made em' cheesier but i held back)
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Post by hyper copter » Sat Jan 27, 2018 7:11 am

Maybe... Aliens? Monsters?
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Post by StarNord » Sat Jan 27, 2018 10:45 am

hyper copter wrote:
Sat Jan 27, 2018 7:11 am
Maybe... Aliens? Monsters?
Yeah, aliens with rounded heads would be great, since everyone is supposed to be flat-headed, roundheadedness could be considered an alien trait, and the special weapons the aliens would use wouldn't require much work if the devs pull it off like worms did and just reskin a few guns and their effects to look futuristic and give it to the aliens.

And for the monsters, an 80's golden age horror movie survival mode would be pretty cool, where instead of just zombies you could have enemies in hockey masks with machetes and larger enemies like frankenstein's monster reminiscent of friday the 13th and frankenstein respectively, there could also be special bosses, like a swamp thing who would leave a slime trail and maybe a copyright-safe knock-off of leatherface with a chainsaw(if and when they're added to the game).
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Post by MrClownie » Mon Jan 29, 2018 3:25 pm

Huh, I like the cheesy phrases. Maybe if Law Enforcement is the enemy, their appearances could vary as they go on, from unarmed beat cops to state troopers, maybe some riot control with batons, up to the point of SWAT teams and military personnel during the later waves, while also having bosses that scale accordingly. A stubby sheriff with a shotgun on Wave 3 could work, while Wave 15 for instance could have a copyright-safe Rambo knock-off with an M60 bust into the place from a Huey. I can't come up with a cheesy loading screen phrase for an attack of LEO's tho...
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Post by MOOADAM » Mon Jan 29, 2018 9:49 pm

NINJA ATTACK SURVIVAL
ONE OF THE BOSSES CAN BE A SAMURIA GUY AND EVERYONE HAS A FITHY STINKING SWORD!
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