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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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Splinter
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Re: Small Suggestions topic

Post by Splinter » Sun Feb 26, 2017 1:02 am

Remember when it was hard to punch someone diving you, and the devs made a change which made it easier to punch them mid-dive? It would be great if the same was made for someone grabbing you. (Both for kicks and punches)
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Post by KliPeH » Sun Feb 26, 2017 7:29 am

Splinter wrote:Remember when it was hard to punch someone diving you, and the devs made a change which made it easier to punch them mid-dive? It would be great if the same was made for someone grabbing you. (Both for kicks and punches)
Please don't. Grabs are already difficult enough to pull off, especially when you are not the host and each of your actions is delayed by 2 seconds or has a chance to not be taken at all. If you want to make the grab hitbox bigger make grabs come out instantly to make them actually useful after the change.
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Post by Hjarpe » Sun Feb 26, 2017 12:58 pm

It's already the case that melee attacks trump grabs (though you don't get knocked down like you do when diving into someone's attack). I think we've already found the sweet spot right now where some people think grabs are useless and others think they're OP. I don't think we can do better than that.
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Post by Player1 » Sun Mar 12, 2017 1:41 am

A new weather option for when it's really hot outside and it looks like everything is shimmering "Heat Haze"

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Post by RickAvory » Mon Mar 13, 2017 12:26 am

One suggestion i have is that when someone grabs you that you can do a move to defend yourself from the player throwing/punching you while suspended in the air.
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Post by Neo_Juancho » Tue Mar 14, 2017 1:17 am

 ! Message from: KliPeH
Manually merged the standalone thread with the Small Suggestions one.
My suggestion is that the silenced pistol already come with a laser sight.
To be the agent 007. :D
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Post by LegioN » Tue Apr 18, 2017 2:01 pm

 ! Message from: KliPeH
Manually merged the standalone thread with the Small Suggestions one.
Hi, there was an update which added silenced weapons to game. It was nice but i think silenced pistol ammo is same as pistol ammo. Why it replaces in slot :evil: . I think it would be better if picking silenced pistol gives us only ammo from it because it's same :D . Or making silencer weapon modification like laser sight. Think about that. ;)
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Post by DippyDaDewott » Thu May 11, 2017 1:00 am

Kill Icons (Or whatever they're called.)
My suggestion might not be necessary, but when you kill someone or when someone dies, Some Icons pop up on the top left or right corners of the screen and it will look something like
(Name) killed (Name) with (Weapon Icon).
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Post by Pricey » Sun May 14, 2017 3:57 pm

I don't know if this deserves a topic in itself, but I think that grenade damage shouldn't stack. With the not-so-recent additions of debris impacts, grenades have become a powerful tool of destruction. Throwing three grenades one after the other is currently an insta-kill, as the stuns would keep the player locked in place, and the first grenade explosion triggers all three, leaving the victim with a healthy 210 damage explosion to die to.

Making grenade damage not stackable would combat this, without the need to remove debris as a whole (another discussion in itself), the power of the explosion could still stand, and could fling a player around for a little more damage. Having a mostly unavoidable death to grenades is outrageous, and should be tweaked.
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Post by Presentionus » Mon May 22, 2017 1:44 pm

 ! Message from: KliPeH
Manually merged the standalone thread with the Small Suggestions one.
If some people who play the game are colorblind. Some effects and colors should be changed so they can still play the game normally. This feature is used in Team Fortress 2 etc. And i think this game should also have this feature.
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I███████████████████].
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Post by Armadyl5 » Fri Jun 02, 2017 2:09 am

Using The "OnPlayerDeathTrigger" You Can Set Certain Events to a Certain Player's Death , Why not for multiple Players' Deaths ? ... Just like the "OnDestroyedTrigger" ... where you can simply mark a few players and set a certain event for the death of a certain number of these players .
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Post by Kers » Sun Jun 11, 2017 4:38 pm

Is it possible to implement a white list mode for hosting? Password can be leaked and ban list doesn't work either.
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Post by Scraper » Sun Jun 11, 2017 7:35 pm

There MUST be a force gameover button.If the game is very laggy and you must end it, but you can't proceed to type /gameover, this might come handy.
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Post by MScull » Sun Jun 11, 2017 8:38 pm

Being able to escape grabs.
Rapidly pressing the left and right arrow key one after another will after 1 or 2 seconds release you from a grab (your character will shake).
This will make it so the grabber has to decide their move more quickly, if you're not quick enough they can escape.
A lot of the time when people grab me, they take a lot of both of our time.
This feature will make sure that being grabbed won't be such as a punishment in the match in the long run. As they can't just wait and let other people get tonnes of weapons.
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Post by Splinter » Mon Jun 12, 2017 4:15 pm

I was sure that this was suggested before, but I can't find the post anywhere on the search, so here it is... The screen borders could flash white if you (or your team) uses slowmo, like in Superfighters. This would be really useful in team matches, sometimes someone uses slowmo but you don't immediately know if your team used it, or another team did.
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Post by Deadpoolio601 » Wed Jul 12, 2017 9:37 pm

I believe it would be a great idea to release the game on the nintendo switch once the game is finished, this is because nintendo allows indie developers release games on their system and the controls would work well with the game. Please consider my idea.
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Post by Adry » Fri Jul 28, 2017 7:39 pm

Gestures, reactions, celebrations would make the game more fun, as well as being able to interact with certain objects. Another thing I would love to see in the game is finalizations, for me it would be awesome to be able to finalize your enemy after knocking him down or something, if you like the idea of finalizing there could be something to counter it as well. It would also be nice to see your character bleeding or bruised after taking damage.
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Post by ill » Wed Aug 09, 2017 1:28 am

I have seen that the burnt skin is available if you set it through map editor in playerid. Is it possible to make it as a normal customisation option as well? To be able to set it so we can use it whenever we want? I know it is the burnt state of the player but that won't bother some people ...
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Post by Gurt » Wed Aug 09, 2017 12:14 pm

ill wrote:
Wed Aug 09, 2017 1:28 am
I have seen that the burnt skin is available if you set it through map editor in playerid. Is it possible to make it as a normal customisation option as well? To be able to set it so we can use it whenever we want? I know it is the burnt state of the player but that won't bother some people ...
The burnt skin is a special skin that is not available. It only applies to dead burnt players.
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Post by Illusion » Wed Aug 09, 2017 5:55 pm

Could the color system use the RGB colors just as an option? It would be cool to give player more variability of clothes without actually making clothes.
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