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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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RickAvory
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Re: Small Suggestions topic

Post by RickAvory » Sun Oct 21, 2018 12:48 am

I’m not sure if this was already said, but if there can be a command where you can reset the scoreboard that would be cool.
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Post by [Failman] » Tue Oct 23, 2018 2:25 am

We should have a retry button so we don't have to wait till an enemy kills us when we're doing challenges, some of these challenges require actual planning so it would be nice knowing you're not stuck with a failing run when you could instead start again with a fresh clean slate. I'm mostly referring to the meat grinder and police teir 2 levels, honestly not sure you could beat it unless you're ready for a long night of staring into your computer.
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Post by Pricey » Tue Oct 23, 2018 4:30 pm

Foreground cloud tiles would be nice to make high-altitude maps.
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Post by Shark » Tue Oct 23, 2018 6:32 pm

a chat outside the server, on the screen to enter a server, we have "Connect" and "Back" we could have a "Chat" to ask for a vacancy and talk to the people of the server even without being on the server, these messages would appear in the chat only of the host/or players it can be a option too, you(host) can mutate if you want to view them and have the Chat option disable
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Post by RickAvory » Tue Oct 23, 2018 6:37 pm

Shark wrote:
Tue Oct 23, 2018 6:32 pm
a chat outside the server, on the screen to enter a server, we have "Connect" and "Back" we could have a "Chat" to ask for a vacancy and talk to the people of the server even without being on the server, these messages would appear in the chat only of the host/or players it can be a option too, you(host) can mutate if you want to view them and have the Chat option disable
I think there should also be games where you can join as a spectator or even Queue your spot. And These spectators can be monitored by the host
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Post by RickAvory » Sat Oct 27, 2018 4:19 pm

I am not sure if this has ever been suggested, but the floor in hazardous that breaks that has a light under it completely bugs out when the floor falls. Maybe changing the physics of the light? Or just move the light where the floor doesn’t break.
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Post by Yigrido » Sun Oct 28, 2018 5:52 pm

You mean the humping? Also, shouldn't this be in the bugs forum?
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Post by RickAvory » Mon Oct 29, 2018 11:37 am

Yigrido wrote:
Sun Oct 28, 2018 5:52 pm
You mean the humping? Also, shouldn't this be in the bugs forum?
Well yeah technically, but this is such a small thing that I figured it should be in here.
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Post by Artifex » Sun Nov 04, 2018 9:45 pm

Its a small suggestion but how about an icon to show if a player is using a controller?
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Post by Shock » Fri Nov 16, 2018 10:00 am

Infinite throw mode. enable by holding "throwmode-key", then you'll pick all your weapons with throwing mode until you click "throwmode-key" back.
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Post by KliPeH » Fri Nov 16, 2018 1:35 pm

Have an option in Offline (strictly-bot) games to end the round prematurely if you've died early. Essentially a /gameover except without having to execute the command manually. The game will choose a random bot and the victory will be handed to them.

Since the game doesn't keep bots' scores I can only assume it's not important and that they are only there for the player's own entertainment; if that's the case, dying first in an 8-slot-lobby populated with AI players sucks and you should be able to skip forward in order to continue playing.
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Post by Shock » Sun Nov 18, 2018 11:04 am

1.Converting any map with layers into another map, for example from Custom to Adventure (with id).
2.Instead of making campaign skippable after map rotate and game over - you should add "ChangeMapTrigger", that will change map after gameover.
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Post by Ol1vver » Mon Nov 19, 2018 5:08 pm

Why not add P2P? [Peer to Peer] since not everyone has access to the router / UPnP enabled or it isn't supported? I can't host on SFD, but I can host on Garry's Mod (because they use P2P).
That may be a great addition to people that don't know how to port forward and don't have UPnP supported.
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Post by Hamurlik » Sat Nov 24, 2018 11:52 am

Hey, would be nice if you could unlock a filter called retro, withmore pixels and less details (SF 1 f.exp.), maybe an overlay with CRT-scan lines :D

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Post by Shock » Mon Nov 26, 2018 10:04 am

Image

SetMapMade function in editor.

1.Made
2.WIP
Last edited by Shock on Mon Dec 17, 2018 11:02 pm, edited 1 time in total.
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Post by Artifex » Tue Nov 27, 2018 11:21 pm

Controller presets please. I would like to just plug and play without spending precious time in school deciding the layout.
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Post by RickAvory » Wed Nov 28, 2018 2:23 am

Artifex wrote:
Tue Nov 27, 2018 11:21 pm
Controller presets please. I would like to just plug and play without spending precious time in school deciding the layout.
Already a thing
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Post by KliPeH » Sat Dec 01, 2018 10:57 pm

These two little suggestions have to do with the voting phase at the end of each round.

Firstly, the vote phase (the one that starts the next round) should end after at least half the players in the lobby voted to continue. I can almost swear in the past you only needed 50% of the people to vote to continue playing, nowadays it waits on the whole lobby (which is usually 8-players-big). It takes unnecessarily long to do so, there will always be that one bastard who will never vote and just force everyone to wait. The wait time has been reduced in general (it used to be something like 45 seconds in the past, which was excessive), but I'd still love it if the phase ended just a little sooner as to not ruin the flow of the game completely.

Secondly, the map voting phase should also have a number of tick-boxes corresponding with the number of players in the lobby, and they should be checked whenever one player finalizes their vote for a map similarly to the round ending one. It's weird how you can tell how many people haven't voted for the next round to start, yet you can't see how many haven't voted for a new map and are just forced to stare at the "Continuing after map vote!" screen for a little while.
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Post by Red Hood » Sat Dec 01, 2018 11:12 pm

can u guys do a one name for one person thing? like one person can only have taht name in case theirs people who copy others and in my case, its pretty often and gets
a nnoying
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Post by KliPeH » Sat Dec 01, 2018 11:17 pm

Red Hood wrote:
Sat Dec 01, 2018 11:12 pm
can u guys do a one name for one person thing? like one person can only have taht name in case theirs people who copy others and in my case, its pretty often and gets
a nnoying
You can hover your mouse over the player's nickname on the scoreboard and that will show you their "real" (Steam) username. I don't see why people should be limited in that regard - changing your fighter's name is something you might do if you like trying different costumes on or replicating costumes seen in movies, games, TV shows or real life. It's always been a feature of this game.

Imagine if another player using Batman or Deadpool as their character entered the lobby. Getting stuck with a "(1)" next to your name each time that happened would suck.
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