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Gore and dismemberment idea

Posted: Sat Mar 19, 2016 6:33 pm
by Amek747PL
The gore and dismemberment would really make the game look much better. It will be some stuff, so I'll write this down in points.
ヽ(ʘᗝʘ)ノ

Blood:
  1. Blood color
    I think that the blood is too bright. It's actually dark orange. I think that the blood should be much darker... or red, at least. ;-;
  2. Blood particles
    When you get hit, there is a blood spurt and you can see some blood particles fall on the ground, but there is something that looks like red/orange steam. It's just... just bad. I think it should be deleted.
  3. Background blood
    I also think that it would be nice to implement blood on background. I mean - map editor's blood, that will look like dried blood, and the "gameplay blood", that will be created during the actual gameplay. Both types will have their own shapes:
    1. bullet hits blood - the blood created on the background when a sniper rifle bullet or a few shotguns pellets hit a player, it's big and has an irregular shape and an animation of dripping.
    2. slash attacks blood - the blood created on the background when the player gets hit by a finishing slash attack or a stunning slash attack, it has a longitudinal shape and an animation of dripping.
    3. blunt attacks blood - the blood created on the background when the player gets hit by a flare, a finishing blunt attack or a stunning blunt attack, it has a a shape like this and an animation of dripping.
    4. explosion hits blood - it's created on the background when the player gets a lot of damage from explosion or a body gets gibbed, it is large (larger than a player), has round shape with a few "lines" of blood coming from it and a short animation of dripping.
Player damage:
  1. Body damage
    1. after a player gets hit by a slash attack, there's a chance that a slash mark will appear on his body
    2. after a player gets hit by a blunt attack, there's a chance that a bruise will appear on his uncovered body parts
    3. after a player gets hit by a bullet there's a chance that a bullet hole will appear on his body
    4. after a player gets ignited, the flame damage marks will appear on his uncovered body
  2. Clothes damage
    1. after a player gets hit by a blunt attack or a slash attack, his belt can break and fall off
    2. after a player gets ignited, the flame damage marks will appear on his clothes
    3. after a player wearing a coat gets hit by a slash attack, a slash mark would appear the part that doesn't cover the body
    4. after a player wearing a coat gets hit by a bullet, there's a chance that a bullet hole will appear on the part that doesn't cover the body
  3. Wearable items damage
    1. Masks
      • gas mask - glass can be broken, its filter can fall off
      • welding helmet, goalie mask, restraint mask - scratches can appear on them
    2. Hats
      • ALL - flame damage marks, can fall off
    3. Other
      • cigar, earpiece - can be cut and their parts can fall off
      • glasses, sunglasses, googles - can fell off, while on the ground they can be stomped
  4. Finishers
    1. Last-hitting with slash attacks
      • decapitation - head falls off and the blood squirts from the neck, after it the body falls backwards or forward.
      • throat slit - the player holds his neck to stop the blood, but it still squirts, player falls on his knees and after it, he dies.
      • arm cutoff - player's arm falls off and tries to stop the bleeding by holding his wound (the enemy can decide to cut more - he can cut off his second arm and at the end, his head), it ends the same way as the decapitation, but he can also fall on his knees. AWESOME! :D
      • evisceration - player holds his stomach to prevent his guts from falling out (but he fails, duh), before he falls on his knees and dies, the enemy can cut one more time, so the guts will fall out. Brutal... :twisted:
    2. Last-hitting bullets
      • decapitation - can be perfomed with shotguns, Magnum or Sniper Rifle, the only difference between the slash attack decapitation is that the head explodes.
      • headshot - can be performed with any weapon, the player gets shot in his head and falls backwards, it does damage to his masks and his hat falls off.
      • shot on the run - if the player was shot with a weak weapon (e.g. Pistol, Submachine Gun) he falls in the direction he was running too, if he was shot with a powerful weapon (e.g. Sniper Rifle, M60, shotguns at short range) he falls in the direction opposite to the one he was shot from (also applies to the situation when the player is standing still).
      • shot in the legs while on the run - the player falls down, but he still can crawl and use one-handed weapons (e.g. Magnum, Sawed-Off Shotgun, Flare Gun). He can also arm a grenade.

Re: Amek747PL's gore and dismemberment idea

Posted: Sat Mar 19, 2016 6:53 pm
by Blast
Oh god, I'd wish this actually was a feature, but it should have a option to turn it off from the settings if people doesn't like too much gore.

Re: Amek747PL's gore and dismemberment idea

Posted: Sat Mar 19, 2016 7:20 pm
by Scarface
Amek747PL wrote: [*] shot in the legs while on the run - the player falls down, but he still can crawl and use one-handed weapons (e.g. Magnum, Sawed-Off Shotgun, Flare Gun). He can also arm a grenade.[/list][/list][/list]
Wait, when would that happen? If player has no more HP? Something like last Stand from Call of Duty? If HP doesn't have to be depleted to 0 before getting ''shot in the legs while on the run'' then it's unfair because you can be left to crawl with much HP

>gets shot in the legs
>stops bleeding still has shitload of HP
>enemy walks to him
>shots his head
>head explodes
>instakill

You are litterally left defensless if you don't have any good weapon because you are moving very slow.

Re: Amek747PL's gore and dismemberment idea

Posted: Sat Mar 19, 2016 8:35 pm
by Amek747PL
Scarface wrote:
Amek747PL wrote: [*] shot in the legs while on the run - the player falls down, but he still can crawl and use one-handed weapons (e.g. Magnum, Sawed-Off Shotgun, Flare Gun). He can also arm a grenade.[/list][/list][/list]
Wait, when would that happen? If player has no more HP? Something like last Stand from Call of Duty? If HP doesn't have to be depleted to 0 before getting ''shot in the legs while on the run'' then it's unfair because you can be left to crawl with much HP

>gets shot in the legs
>stops bleeding still has shitload of HP
>enemy walks to him
>shots his head
>head explodes
>instakill

You are litterally left defensless if you don't have any good weapon because you are moving very slow.
These are the FINISHERS - it has to be a hit that would kill you.

Re: Gore and dismemberment idea

Posted: Mon Mar 21, 2016 10:15 pm
by Shark
LoL, I and my friends we were arguing about it (°3°) is nice idea this :)

Re: Gore and dismemberment idea

Posted: Sun Mar 27, 2016 3:25 pm
by Wizados
This ideas are disgusting, horrible and probably made by some kind of psychopath...
I LOVE EM' :twisted:

Re: Gore and dismemberment idea

Posted: Sun Apr 03, 2016 4:45 pm
by francoglop1
aaaaaaaaaaaaaaaaaaaaa

Re: Gore and dismemberment idea

Posted: Wed Apr 13, 2016 3:38 pm
by Amek747PL
francoglop1 wrote:
shot in the legs while on the run - the player falls down, but he still can crawl and use one-handed weapons (e.g. Magnum, Sawed-Off Shotgun, Flare Gun). He can also arm a grenade.
Maybe when you have little to no health and you get shooted by a weak weapon (not more powerful than a revolver bullet) in the legs,you can pull out any ranged weapons that require one hand to shoot (pretty much all of the sidearms, throwables, and some one handed main weapons like the grenade launcher) and use it against your enemy. However, you'll die in 10 seconds by blood loss or you can get killed by a single bullet or hit from any weapon. Regardless from what you do, you'll still die in 10 seconds or so, but if you manage to kill your opponent in those 10 seconds or less, you'll win the round.
To put it in a simple way:

-guy 1 with little to no health gets shot in the legs by guy 2 with a weak weapon
-guy 1 falls to the ground, armed with a magnum and some grenades. He could be killed by guy 2 with a single shot or hit from any weapon.
-guy 1 pulls out magnum or grenades and kills guy 2, winning the round.
-guy 1 dies from blood loss, still counting the win.
Already told Scarface about it - those are finishers, so you should have died from that shot and the fact you got a bullet to your legs is a chance for you, but I think it shouldn't make you able to win it, because it would be frustrating for the player that lost a fight because of that.

Re: Gore and dismemberment idea

Posted: Wed Apr 13, 2016 9:18 pm
by M_M_M
Anything considered 'gruesome' doesn't really fit the theme of SF. The only gore currently in the game is the exaggerated meat chunks that come off the player when gibbed by something, which is pretty similar to other cartoon-y games like TF2.

Besides, seeing how something more simplistic like a female model is considered a stretch goal, I can only imagine what this would be in comparison.

Melee Kills

Posted: Mon May 30, 2016 9:43 pm
by RustyCage
 ! Message from: KliPeH
As a result of a change in Rule #12, RustyCage's separate topic ("Melee Kills") has been merged into this one (Amek747PL's "Gore and dismemberment idea").
Note that some of the replies past this post are directed at this suggestion rather than the one in the original post.
My idea is:So lets say u have a machete and u fight a guy.On the last hit u dont do the regular hit and u cut is arm of or you stab him in the chest like in Barbarian Ounslaught.This should be like a 50% if it does it or not.I think this will be cool and it will add more variety to the game

Re: Melee Kills

Posted: Tue May 31, 2016 2:52 pm
by Hoang Marcel
Put your idea at Superfighters Deluxe Ideas and Suggestions forum
viewforum.php?f=9

Special Melee Kills

Posted: Tue May 31, 2016 2:57 pm
by KliPeH
 ! Message from: KliPeH
Hoang Marcel wrote: Put your idea at Superfighters Deluxe Ideas and Suggestions forum
viewforum.php?f=9
Thread moved to the Ideas and Suggestions section.

Re: Special Melee Kills

Posted: Tue May 31, 2016 5:24 pm
by Billy
This is basically the same as in "gore and disemblent idea"(which is cool, if done well)

Re: Special Melee Kills

Posted: Thu Jun 02, 2016 1:00 am
by Pryce
the choke one that darth vader does xD

Re: Special Melee Kills

Posted: Thu Jun 02, 2016 6:55 am
by Billy
Nice idea, it should be optional to do that, cause it whold take long

Re: Special Melee Kills

Posted: Thu Jun 02, 2016 8:49 pm
by Pryce
then how about they carry the player and choke it to death?

Re: Special Melee Kills

Posted: Wed Jun 08, 2016 10:02 am
by RustyCage
Yeah it should be optional good point.You can chose do a cool kill or just hit him and get away faster.

Re: Special Melee Kills

Posted: Thu Jun 09, 2016 4:11 pm
by Pryce
or if you have a gun u headshot it lol

Added in 35 seconds:
anyway im saying u melee somebody but u have a gun like snipers etc.

Re: Gore and dismemberment idea

Posted: Sun Jul 31, 2016 5:34 pm
by Raptor
II LOOPVE THISSS ITS SOO FREAKEN AWESOME !!!good job Amek:) excpeacially those finishers like the slag in the neck and holdin ur neck till u die on ur knees :D. I hope his gets added to the game and I think Blast has a point to wanting the feature or not wanting it .for mmms sake ...

Re: Gore and dismemberment idea

Posted: Sun Jul 31, 2016 10:14 pm
by mgtr14
The blood should definetely be in the game, i hope it can fall on other objects too, instead of just staying in the background.

As for the finishers, my only problem is when you crawl after getting shot in the legs, aren't they supposed to be a finisher? It's annoying when a shot that should kill your enemy instead DOESN'T kill him.