Gore and dismemberment idea
Posted: Sat Mar 19, 2016 6:33 pm
The gore and dismemberment would really make the game look much better. It will be some stuff, so I'll write this down in points.
ヽ(ʘᗝʘ)ノ
Blood:
ヽ(ʘᗝʘ)ノ
Blood:
- Blood color
I think that the blood is too bright. It's actually dark orange. I think that the blood should be much darker... or red, at least. ;-; - Blood particles
When you get hit, there is a blood spurt and you can see some blood particles fall on the ground, but there is something that looks like red/orange steam. It's just... just bad. I think it should be deleted. - Background blood
I also think that it would be nice to implement blood on background. I mean - map editor's blood, that will look like dried blood, and the "gameplay blood", that will be created during the actual gameplay. Both types will have their own shapes:- bullet hits blood - the blood created on the background when a sniper rifle bullet or a few shotguns pellets hit a player, it's big and has an irregular shape and an animation of dripping.
- slash attacks blood - the blood created on the background when the player gets hit by a finishing slash attack or a stunning slash attack, it has a longitudinal shape and an animation of dripping.
- blunt attacks blood - the blood created on the background when the player gets hit by a flare, a finishing blunt attack or a stunning blunt attack, it has a a shape like this and an animation of dripping.
- explosion hits blood - it's created on the background when the player gets a lot of damage from explosion or a body gets gibbed, it is large (larger than a player), has round shape with a few "lines" of blood coming from it and a short animation of dripping.
- Body damage
- after a player gets hit by a slash attack, there's a chance that a slash mark will appear on his body
- after a player gets hit by a blunt attack, there's a chance that a bruise will appear on his uncovered body parts
- after a player gets hit by a bullet there's a chance that a bullet hole will appear on his body
- after a player gets ignited, the flame damage marks will appear on his uncovered body
- Clothes damage
- after a player gets hit by a blunt attack or a slash attack, his belt can break and fall off
- after a player gets ignited, the flame damage marks will appear on his clothes
- after a player wearing a coat gets hit by a slash attack, a slash mark would appear the part that doesn't cover the body
- after a player wearing a coat gets hit by a bullet, there's a chance that a bullet hole will appear on the part that doesn't cover the body
- Wearable items damage
- Masks
- gas mask - glass can be broken, its filter can fall off
- welding helmet, goalie mask, restraint mask - scratches can appear on them
- Hats
- ALL - flame damage marks, can fall off
- Other
- cigar, earpiece - can be cut and their parts can fall off
- glasses, sunglasses, googles - can fell off, while on the ground they can be stomped
- Masks
- Finishers
- Last-hitting with slash attacks
- decapitation - head falls off and the blood squirts from the neck, after it the body falls backwards or forward.
- throat slit - the player holds his neck to stop the blood, but it still squirts, player falls on his knees and after it, he dies.
- arm cutoff - player's arm falls off and tries to stop the bleeding by holding his wound (the enemy can decide to cut more - he can cut off his second arm and at the end, his head), it ends the same way as the decapitation, but he can also fall on his knees. AWESOME!

- evisceration - player holds his stomach to prevent his guts from falling out (but he fails, duh), before he falls on his knees and dies, the enemy can cut one more time, so the guts will fall out. Brutal...

- Last-hitting bullets
- decapitation - can be perfomed with shotguns, Magnum or Sniper Rifle, the only difference between the slash attack decapitation is that the head explodes.
- headshot - can be performed with any weapon, the player gets shot in his head and falls backwards, it does damage to his masks and his hat falls off.
- shot on the run - if the player was shot with a weak weapon (e.g. Pistol, Submachine Gun) he falls in the direction he was running too, if he was shot with a powerful weapon (e.g. Sniper Rifle, M60, shotguns at short range) he falls in the direction opposite to the one he was shot from (also applies to the situation when the player is standing still).
- shot in the legs while on the run - the player falls down, but he still can crawl and use one-handed weapons (e.g. Magnum, Sawed-Off Shotgun, Flare Gun). He can also arm a grenade.
- Last-hitting with slash attacks