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Be able to read player input
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Be able to read player input
Is there a way in SFD to check for pressed keys? Like Keyboard.IsKeyDown(Key.LeftAlt) but works in script?
2 x
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
Nope. We have vague plans to introduce something like this in the future but these plans might be scrapped. Depends if we need it ourselves or not.
0 x
Gurt
