mgtr14 wrote: ↑Wed Mar 03, 2021 1:43 pm
While what you said about the weapon pool is correct, you should also mention that it is pretty polluted with redundant weapons that function too similarly to existing ones. [...]
mgtr14 wrote: ↑Wed Mar 03, 2021 1:43 pm
You should mention that you primarily play with bots on your own server (Last time I heard, at least) [...]
mgtr14 wrote: ↑Wed Mar 03, 2021 1:43 pm
You forgot to mention the abundance of bugs that make even the most fundamental game features break. This can lead to your unfair death and gives a general inconsistency with the game (Especially with kneeling during melee) [...]
Read:
KliPeH wrote: ↑Tue Feb 02, 2021 12:17 pm
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In contrast, I wish I had space to talk about how most weapons feel samey and don’t add much to the game. [...]
KliPeH wrote: ↑Tue Feb 02, 2021 12:17 pm
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My review neglects to mention I mostly don't bother with online lobbies anymore [...]
KliPeH wrote: ↑Tue Feb 02, 2021 12:17 pm
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[...] online lobbies are plagued with green-pinged "veterans" exploiting glitches the devs deem to be part of the game, making it unapproachable for new players and bad connections to the server.
Many of the things you mention were excluded because I simply lacked the space. Like I said, Steam only allows 8,000 written characters per review. I speak about them in this thread. Other, more positive aspects were prioritized because ultimately the review is Positive and I will naturally elect to speak about the good things the game has on offer; same goes for Negative reviews. I did my best to stay objective but really most things boil down to personal preference. The disclaimer mentions my background and my bias.
mgtr14 wrote: ↑Wed Mar 03, 2021 1:43 pm
You also seriously underplayed throwing and grabs - they're incredibly overpowered when in the right hands. [...] [Players will] shortly realize the massive amount of shortcomings the game has in for example map design, weapons, melee, consistency, etc. [...]
Nope! I gave throws and grabs the
exact amount of space they needed in a review - a few lines or a paragraph at best. One melee move is a part of a larger system and further a part of a larger game. I refuse to waste previous space dissecting how a single move complements or comboes a larger play. There is much more to this game than a couple melee moves - or, hell, just melee in general. See:
KliPeH wrote: ↑Tue Feb 02, 2021 12:17 pm
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[...] the new game as a whole is much greater than the sum of its parts; [...]
Grabs aren't a revolutionary addition that singlehandedly made or destroyed this game, it's a mechanic akin to aiming your weapon, strafing or jogging, or combat rolling and diving off a building - and will be treated as such. I will not give it more attention than it deserves when I could talk about how fun and unique the rest of the game is.
I can see entire matches go without (real) players utilizing grabs or throws. You
won't find a match where players don't fire at eachother, dive or roll to avoid projectiles, navigate the stage using strafing and ledgegrabbing, exploiting (or unintentionally running into) hazards sprinkled around the map, and generally making use of items and powerups - all of which build upon a neat gameplay loop I personally enjoy.
My reviews are aimed at newer players to whom the information you mention will be irrelevant, as they first and foremost learn how to shoot, move, what each weapon does, what plays can be executed when etc. I remember my very first hours discovering this game fondly. Those weren't good because grabs and throws didn't exist, but rather because most mechanics were fleshed out and meshed well with eachother. Players used to complain about fire being overpowered back in Pre-Alpha 1.4.2, nowadays you won't see a single Steam thread or review talking about it; players will always find something to complain about, I just try looking at the bigger picture.
Ask a veteran CS:GO or League player whether they still enjoy the game as much as they used to when they weren't aware of all the game's shortcomings and small inner-workings, or whether they are solely pushed forward by force of habit, vitriol or spite - having invested their lives into an admittedly flawed game they had put on a pedestal for many years. Thankfully I haven't reached that point and never will; unfortunately the same can't be said for the other members of this community.
mgtr14 wrote: ↑Wed Mar 03, 2021 1:43 pm
The scenarious you described would almost never happen in a game of players who are good at the game and who follow a more strict strategy. [...]
What scenarios? In my review I describe the game's mechanics and it's up to the reader to decide whether these are something they could jive with or not. The only "scenario" I mention is where a player dives another off a building and into a hazard, which is completely feasible in most regular matches. What doesn't happen? Fighters riding Bazooka rockets into other players? Blocking shots with melee weapons? Disarming opponents? I list mechanics that exist and can be used in the right situation if desired. Options are always good, and SFD offers about half a dozen at any given moment, which is great game design as far as I'm concerned.
mgtr14 wrote: ↑Wed Mar 03, 2021 1:43 pm
I disagree with you saying that you're relatively experienced with the game. [...] la´ast time I played with you (Though this was a while ago), you were at best decent compared to other players I know. There's alot left for you to learn, but I wouldn't say you're missing out.
Thank you for this very relevant and constructive piece of information :)
I use the word "relatively" for a reason. I'd say I'd fare better than a player who still hasn't gotten used to the unconventional ADS controls, the kneel cooldowns that only happen in certain scenarios, the cover and physics systems, the spread and range of the weapons etc. I don't often visit other servers (in which my ping sits at a "comfortable" 90-100) and don't really know how to handle the inherent delay that comes with each action, especially when facing off against players such as yourself. While I agree this can detract from the experience of a new player, I find my enjoyment hosting my own lobbies, or playing with bots so I don't run into those issues. Hence I write:
KliPeH wrote: ↑Tue Feb 02, 2021 12:17 pm
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[...] [The review] also fails to describe the host settings I use for an optimal playing experience which I really wanted to include. [...]
These settings work well for me as someone who comes from a relatively secluded area, and I would recommend anyone else in my position to do the same - download a cool texture pack (
I'm using my own), remove maps you don't like from the playlist, set the queue to random, boot up a lobby with a bunch of scripts, add 4-5 Expert mode bots then go have yourself a blast. Although, I have no doubt in my mind that a player coming from North America or Russia will have an easier time finding a server they can play with good ping on, so these issues cease to exist.
Thank you for your feedback.