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Bullet shells are not detected by script

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nerdist
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Bullet shells are not detected by script

Post by nerdist » Sun Oct 16, 2016 3:19 pm

when I try to track bullet shells coming from reloads by AreaTrigger or GetObjectsByName() method it works fine on map editor but when you try it in game server the bullets appear but the script doesn't detect it !
I also enabled my effects quality to max. Anyone got any idea why that happens ?
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Gurt
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Post by Gurt » Sun Oct 16, 2016 4:43 pm

Shells are visual only kind of objects and are not synced between server/client at all. This is by design and you can't influence them through the ScriptAPI.
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