If a revolute joint is targeting to a tile that is welded with others by a weld joint the latter will disable all connections between tiles, this only happens if the revolute joint has the motor enabled with a speed value greater than zero, the more the value is hight the less the time the connections takes to be deleted, the title that is targeted by the revolute joint also needs to be dynamic.
Map example
This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
Forum rules
Forum rules
Weld joint with a revolute joint causes a losing of all targets of the weld joint
Forum rules
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
- JakSparro98
- Superfighter

- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 27
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
Fixed after Beta v1.0.2c.
Thanks for the report and demo map.
The only way to work around it right now is to re-create the weldJoint in the ScriptAPI once you remove something. Remove the old weldJoint and create a completely new weldJoint. It should work.
You can also limit yourself to not having a revolute joint connected to welded tiles if you plan to destroy one or more of the tiles.
Thanks for the report and demo map.
The only way to work around it right now is to re-create the weldJoint in the ScriptAPI once you remove something. Remove the old weldJoint and create a completely new weldJoint. It should work.
You can also limit yourself to not having a revolute joint connected to welded tiles if you plan to destroy one or more of the tiles.
0 x
Gurt