The SetTextColor() method on text objects takes in a color type, but ignores its alpha component. Can this be changed?
I'm attempting to use text objects for pixel art animation, but because I don't have access to transparent pixels I can't animate it using SetTextColor() alone. I could use a work around like setting the text's position, but SetWorldPosition() takes much longer to evaluate than SetTextColor().
I should also note that this is probably one of the easier changes that could be made to the api that also yields the most results. please consider adding this into the next update.
This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
Forum rules
Forum rules
IObjectText Color parameters
Forum rules
By using the forum you agree to the following rules.
By using the forum you agree to the following rules.
- Danger Ross
- Superfighter

- Posts: 154
- Joined: Thu Mar 31, 2016 12:56 am
- Title: Dangerous
- SFD Alias: Danger Ross
- Started SFD: 14 june 2012 (launch day)
- Location: California
- Gender:
- Age: 25