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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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Re: Refueling the chainsaw

Post by StarNord » Tue Jan 01, 2019 3:21 pm

CrazyDuck wrote:
Tue Jan 01, 2019 2:58 pm
I have a interesting idea for chainsaw: When holding the chainsaw, close to the gascan and press F to refuel the chainsaw
I hope you don't mean for this to be implemented into the vanilla game, it would be the equivalent of requesting to be able to refill the bazooka with propane tanks, it would be too damn OP, something like this would be more suited for scripts and special modes than anything else, and I think this can easily be done with scripts so asking the devs for something like this is unnecessary...

But criticisms aside, I would love to see a script with this feature, or maybe a Meatgrinder boss that is able to pick up gas cans to refill their chainsaw's fuel and wreak more mayhem.
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Post by Shock » Thu Jan 03, 2019 1:50 pm

Possibility to set *Background distance*(Parallax) for BG layer.
used it here, because idea is really small.
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Post by Pricey » Tue Jan 08, 2019 7:19 pm

Possibly add commands like "/musicvolume [0-100]" or "/ambientvolume [0-100]" so they can be altered easily and quickly mid-game.
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Post by Billy » Sat Jan 12, 2019 12:46 am

I think we shold get a "Invisible Object":
Basically, a invisible block that is dynamic, nd can be assinged health, material, weight, ...
This would really benefit custom maps, since many rely on you for example shooting a pipe to progress or something smilar. RN, the best you can do is metal hatches or glasses in most cases, and those are limited by health and sometimes model.
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Post by Thwip » Wed Jan 16, 2019 10:45 pm

 ! Message from: KliPeH
Merged a standalone thread into this one.
Basically what the title says

(if there is a way to already do this can you please let me know)


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