RickAvory wrote: ↑Wed May 01, 2019 10:43 pm
mgtr14 wrote: ↑Mon Apr 29, 2019 10:55 pm
[...]
A lot of power ups were added recently, and a lot of people are quick to critique them and already state how it ruins the game. Personally I think it’s a nice touch, but we should wait for an idea to exceed all expectations.
RickAvory wrote: ↑Fri May 03, 2019 4:11 am
I don't doubt that "the next feature" has something to do with YOUR point, but this TOPIC isn't about your point. It's about Lone's Intelligence Boost. If you want to relate this TOPIC to your point then say something about why this power up is too insignificant to add.
Off Topic
It was very clear that was my intention was to relate my point to the original posters topic @Danger Ross . I don’t know why you intend to contest my claim for no reason other than it is “deviant” from the main topic, when in reality moving a few words around would have been sufficient to you. Not only is that unnecessary, but an irrelevant and taxing restriction you are placing on the general poster. Allow clear intentions to be clear. I don’t think the item is good enough to be added because I want our items to exceed expectations. If you want to contest my argument go for it, but why contest my choice of words, or devalue my argument to my overall view of how I want the game to be? All these points are absolutely relevant.
I agree with Ross. Your first point is that the item will have to stand out and be exceptional, so we won't add a bunch of not-so-unique items that pollute the weapon pool (Like the MP50, Dark shotgun, and .45). However, you haven't specified what counts as an exceptional item. You obviously think that the boost's effects are underwhelming, so suggest new effects/perks that will elevate the boost's impact.
In this thread, your only stated points have so far been:
• "If we keep adding such items, the game will get too complicated."
• "If we're going to add an item, it will have to be exceptional."
• "This item is underwhelming, and not unique/useful/exceptional enough to be added."
You can contribute more than this, just like StarNord and Noble did.
Noble wrote: ↑Fri May 03, 2019 3:24 pm
Don't take me wrong, the idea is certainly interesting, a good suggestion and I hope they keep coming, but I don't support it in the game as it is and probably even if it's changed deeply. The reasons for this in my opinion is because: It's very specific as it's full potential requires another item; It seems like it'd pollute the screen a lot with all that information; I personally don't like the idea of just upgrading the game by adding a lot more of items as for recently and wouldn't like if it was added anytime soon; It'd be a useless upgrade for me to get in most situations, I guess, as it's supposed to be already easy for any skilled player to calculate all of this; This boost would, though, take the funtion to be a guarantee for some of your actions then? It's still not great, imagine yourself deciding to use this in the middle of a match because you expect dying by a mine soon. A boost that it's purpose is to allow you to loose your attention and concentration a bit for a determined small amount of time?
Of course, I suppose I'm exaggerating in many aspects here, but this is my overall opinion about this suggestion, a no-no.
Now that I think about it, any information provided about split second decisions (Shooting, throwing) isn't really fit for any sort of strategy. Sure, a trajectory line could help (I'd also suggest complete accuracy for this to work), but you won't spend time to see if it lines up with your target.
This also goes if there is a trajectory line for thrown items, you won't think much of it when you are actually about to throw. And your intuitive sense will actually be very accurate since it's not such a precise action. Yes, it would be useless in almost all shooting scenarios since they happen too quickly to be thought about so much.
I don't think the information from the boost will cover the screen up or anything. If you know the game, then you know what the boost will show you and what's already been there all along. Very simple forms of info would work too, but all that would require some explanation. (I'm thinking about how much ammo there is in a gun, how long until a grenade explodes, and melee range.) Although it would take some explaining and exploration before you fully understand the effects, you did have to experiment with the strength and speed boost too.
StarNord wrote: ↑Fri May 03, 2019 10:51 pm
This powerup would be
very situational, you have to consider that this is a "boost" which I assume means that it'll stay on for a limited time after use before expiring, you'll have to inject the boost when you are going to use grenades, bouncy ammo, or a grenade launcher, at the momment (not to mention also
having them, making it even more situational).
Additionally, the Visible Grenade and C4 AOE Radius ability and the Visible Mine Trigger Radius ability will also be very situational, why would I take the time to inject myself with an "intelligence boost" while getting grenades chucked at me when I can simply run away?
On top of that, most experienced players have an intuitive sense of how large a grenade's blast radius is and how large a mine's trigger radius is, they wouldn't need a powerup to highlight it for them.
This leaves only the Supply Crate X-ray vision, which is the only ability worth using this powerup for, however it makes no sense how an "intelligence boost" makes you see through supply crates, a more fitting name would be "sense boost"
One solution I can think of is to give it an infinite duration and get rid of the Supply Crate X-ray vision ability (so it can have some semblance of balance)
Another solution would be to make 2 separate pieces of equipment, one a powerup called "sense boost" or "X-ray vision" which would show you what's inside supply crates and how much health and energy every enemy in the game has (and maybe a few other abilities), and another equipment called "trajectory sight" which, once picked up, will show the trajectory of any arcing weapon and the path of weapons equipped with bouncy ammo.
I agree with the post up until "This leaves only...".
I don't really care about the boost's name, but I think the current one fits well.
I don't understand the first solution, you leave it with underwhelming effects and try to remedy it with infinite duration.
I also don't agree with splitting up the effects into each separate item. This makes each item quite situational (Which was one of your points against the item), therefore giving each item a chance to be worthless when it's picked up. Trajectory prediction is useless without anything to shoot, and X-ray vision is useless without any crates to look for. The strength boost is overall useful because it lets you knock your enemies around further, or lets you deal alot of damage in melee, or give you a chance to avenge yourself when you're at 0HP.
With all of these suggestions in mind, I think that the best perks this item could give is some sort of "information burst". It will have to be overall useful in many situations and make it worth it's 15-second duration.
While writing this, I can think of a couple of perks this boost could give:
• Knowing how much time is left in a grenade.
• Knowing how much ammo is left on guns.
• Having every item on the level highlighted.
• Having dangerous items highligthed (Mines, grenades, c4, but also propane tanks and jerry cans)
• Complete accuracy (To make it's trajectory prediction 100% viable)
• The timer for certain map events (Like when the train on subway is coming).
These are just examples, any more are welcome. I think that this item would work best as giving the user more information to use than their opponents.