What does "Gauss" Mean?
Y'know Gauss, as an Carl Fredrich Gauss, a late 18th century mathmetician. Better known for his discovery in magnetism, particularly in how he was able to define magnetism (electromagnetism) in proportion to mass, charge and time.
Either that or you know Gauss from multiple games, particularly any futuristic FPS. Most games potray it correctly as a magnetically accelerated weapon that can accelerate a bullet to very high velocities (while some use it because the name is cool). Usually in cannon form, a Gauss Rifle will accelerate any bullet faster than even the market's current ballistic round. Using a combination of high voltage and ballistic propultion, the Rail Gun (Gauss Rifle) can instantly devistate targets without the need to lead them on or needing to take wind resistance, drag and even the Coriolis effect into account for your shot.
It's science fiction that we could very well be using in the near future. You may be asking, "Why should it be in Superfighters Deluxe?"
The answer is simple, sheer destructive force that can cause complete chaos. Now without further ado:
Gauss Rifle: (also called railgun)

(Sorry for lack of transparency)
Damage: 67 (30 to Objects)
Crit Chance: 100% (All players hit by railgun will stagger)
Clip: 1
Ammo: 2
Rarity: Ultra Rare
Special Effect(s): Requires shot to be charged before firing. Holding down fire will charge shot, if fire is released before full charge, charge will return back to zero. Fired shot instantly reaches end destination, emitting a visible trail. Shots landing nearby opponents causes them to stagger. Shots always penetrate objects and players (multiple players hit with a single railgun shot should trigger cinematic slow-mo), with a 1/3 chance to send a hit object flying.
Taking Charge of the Gauss Rifle

(Railgun charging, Red indicates shot is fired.)
The Railgun requires a charge, the charge phase has three steps, two priming steps and a third indicator step. The Indicator step will fire the projectile as soon as the step flashes. In addition to the visible flashing of the animation, there should also be a type of audible beeping, heard by all players.
Rack 'em up
The biggest (and really the most important feature) of the railgun is the ability for the projectile to deal collateral damage. This damage will go down in a step-wise fashion, dealing less damage, the more targets it penetrates. Player damage decreases by 11 per entity hit, while object damage goes down by 3 per entity hit. Entity being either the object or the player the shot collides with.
Ex. 1
1. Player Damage: 67
2. Object Damage: 27
3. Player Damage: 45
Ex. 2
1. Object Damage: 30
2. Object Damage: 27
3. Player Damage: 45
This is for balance, making it less destructive and alot easier to counter. You may recieve quite a bit of damage from the railgun, but you can use a few objects to cushion the blow.
Bullet Stagger?
Wherever the bullet ends up, players nearby are stunned, regardless if they rolled or just barely jumped the bullet. The reason for this is so that it's harder for enemies near the impact of the initial shot (and likely the intended target(s)) to run away or counter a railgun shooter right away. My reasoning for this is also the fact that the bullet moves at such a fast speed it sends a seismic shock to wherever it hits, definitely disrupting someone.
Objects and Corpses Everywhere!
The Gauss Rifle will provide a 1/3 chance of sending objects flying, meaning that the objects flung about by the railgun could cause damage, knock players around and even add extra damage onto a hit player.
Conclusion
In short, a direct way to instantly fuck up your target's day is a reasonable feature that I'm sure most players would appreciate. The railgun is not only appropriate, but also self-balanced. With the weapon's devastating power at the cost of speed, it's effective, but only if the user can use it properly. Effectively the Railgun can not only take enemies out collaterally and shoot enemies from behind cover at a distance, but it can also be a real intimidating force, comparable to the M60, Bazooka and Grenade Launcher.




