You can interrupt a standing punch or a kick at any point in the animation by drawing any weapon. You can even do it after the hitbox comes out. Using this bug alongside the seemingly unattended rising kick bug (https://www.mythologicinteractiveforums ... f=18&t=344), you can create a lagless aerial kick. Punches can only be cancelled while truly grounded, though. If you try to use a "rising jab" and cancel the punch by drawing your weapon, you are automatically set in the actual jump punch animation, and you have to suffer that dreaded landing lag.
Below is a video demonstration:
https://www.youtube.com/watch?v=h7LCTMVT2OQ&feature=youtu.be
Discovered in Pre-Alpha 1.9.2b
but it's probably been around longer
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Cancelling Attacks w/ Weapon Draws
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- Gurt
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You can abort attacks on the ground by drawing your weapon.
The wrong air attack was triggered when jumping/attacking at the same time as of viewtopic.php?f=20&t=344 which is fixed so now you can't abort air attacks by drawing your weapon.
The wrong air attack was triggered when jumping/attacking at the same time as of viewtopic.php?f=20&t=344 which is fixed so now you can't abort air attacks by drawing your weapon.
0 x
Gurt
