https://www.youtube.com/watch?v=qLsqlHlV1ZE&feature=youtu.be The molotov won't break if the elevator is moving down along with it. The bottle has to land on a certain side for it not to break. I'm guessing the molotov has some collision issues it needs to sort out on its own time.
The elevator should have a motor speed of at least 2 units for this to work, acceleration distance excluded (though I think the angle at which the molotov lands has to be more specific as the elevator speed is decreased). This bug is also a great opportunity to get a feel for how weird it is that melee attacks don't break the molotovs either. They truly are hardy individuals.
Discovered in Pre-Alpha 1.9.3
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delayed molotov shatter
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- Gurt
- Lead Programmer

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Fixed punching molotovs after Pre-Alpha 1.9.3.
The other problem is isolated to the Box2D engine not reporting collision between the molotov and the elevator. Looks like there's some problem with the overlap resolving when it comes to "bullets" and "non-bullet objects" in the box2D engine. We won't fix this. Maybe we will figure out a workaround in the future but not now.
The other problem is isolated to the Box2D engine not reporting collision between the molotov and the elevator. Looks like there's some problem with the overlap resolving when it comes to "bullets" and "non-bullet objects" in the box2D engine. We won't fix this. Maybe we will figure out a workaround in the future but not now.
0 x
Gurt
