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Bots in sfd ?

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dudely-kay
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Bots in sfd ?

Post by dudely-kay » Tue Mar 22, 2016 11:16 pm

I was told that the devs are "planning" on making Bots in future versions, so we are stuck with these brainless dull Cpus. Why can't we add script methods in future version to make IPlayer's do a certain action such as: .Crouch() or .ManuelAim(true)... then we could make more interactive Npc or even intellegent pathfinding bots with enough will power.
it would be nice ( but unneccesary )to add a method for getting a playing aiming angle when handling a gun/explosive (wep angle when holding manuel aiming) to aid the computer upcomming danger.
this would help zombie maps to avoid being dull and repetetive
:arrow: What do you think ?
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Post by Shark » Fri Mar 25, 2016 11:06 am

manuel? Crouch, and my english is bad Omg...

Bots:
• Clever A.I. that can navigate tricky, dynamic terrain.
• Different A.I. difficulty levels and possibly even behaviour packs (e.g. zombies that are really stupid, commandos that are really smart and use tactics, ninjas that move around a lot and deflect bullets, guys that are really big and tough but also move slowly, etc.). Lots of variety!


Gurt say about this.
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Hjarpe
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Post by Hjarpe » Fri Mar 25, 2016 1:55 pm

Shark wrote:manuel? Crouch, and my english is bad Omg...

Bots:
• Clever A.I. that can navigate tricky, dynamic terrain.
• Different A.I. difficulty levels and possibly even behaviour packs (e.g. zombies that are really stupid, commandos that are really smart and use tactics, ninjas that move around a lot and deflect bullets, guys that are really big and tough but also move slowly, etc.). Lots of variety!
This is something we want to do, so consider it a planned feature. We've even discussed the exact examples you mentioned. The idea is that when adding a bot to a game, you'll have all these presets - easy fighter, medium fighter, hard fighter, ninja, commando, zombie...

When creating bots in the map editor, we may give you more control over both the AI behaviour and physical stats like speed, strength, size and toughness.
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Post by Shark » Fri Mar 25, 2016 5:06 pm

What is "Really Big and tought but also move slownly" Giant cpus?
Will have for players too?
Other sizes?
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Post by Hjarpe » Sat Mar 26, 2016 12:14 am

Shark wrote:What is "Really Big and tought but also move slownly" Giant cpus?
Will have for players too?
Other sizes?
No, we want all players to be equal. We have talked about a powerup which temporarily boosts your strength and size though. I might add that to the planned features...
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Post by Shark » Sat Mar 26, 2016 4:26 pm

Hjarpe wrote:
Shark wrote:What is "Really Big and tought but also move slownly" Giant cpus?
Will have for players too?
Other sizes?
No, we want all players to be equal. We have talked about a powerup which temporarily boosts your strength and size though. I might add that to the planned features...
ah ok, I understand, but will have options for cpus equal

( x ) Ninja Mode
( ) Zombie Mode
( ) Normal Mode

Strength = ( )
Speed = ( )

??
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Post by Hjarpe » Sun Mar 27, 2016 12:16 pm

Shark wrote: ah ok, I understand, but will have options for cpus equal

( x ) Ninja Mode
( ) Zombie Mode
( ) Normal Mode

Strength = ( )
Speed = ( )

??
I'm not sure what you're asking. In the map editor, we'll probably have that level of customization. When adding bots to a game that you host, it will be simpler, you'll just pick an enemy type and that will be it: pre-defined AI, appearance and stats. We don't want to overwhelm people with host options.
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Post by Shark » Mon Mar 28, 2016 12:37 am

Hjarpe wrote:
Shark wrote: ah ok, I understand, but will have options for cpus equal

( x ) Ninja Mode
( ) Zombie Mode
( ) Normal Mode

Strength = ( )
Speed = ( )

??
I'm not sure what you're asking. In the map editor, we'll probably have that level of customization. When adding bots to a game that you host, it will be simpler, you'll just pick an enemy type and that will be it: pre-defined AI, appearance and stats. We don't want to overwhelm people with host options.
Oh thanks for your answer! :D

Added in 10 hours 54 minutes 31 seconds:
After a falling body destroyed parts of the right body type the character's head - Skin of player
And will have actions?
Type
*Call with hand for fight
*Show your muscles
*Make same the winner and get up you hands
??
In future of game is sure
Last edited by Hjarpe on Mon Mar 28, 2016 1:06 pm, edited 1 time in total.
Reason: Removed double post and removed excessive row breaks
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