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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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Iliyan
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Re: Small Suggestions topic

Post by Iliyan » Sat Oct 29, 2016 7:01 pm

lol the update is so cool , you made it perfect if only team 4 was green once more like in the old times.ahhhhh
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Post by Guille_dlC » Sun Oct 30, 2016 4:04 pm

I think a new map would be cool. It would be like the new Superfighters Deluxe banner:
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A type of hill/mountain on the outskirts of the city. (Like a semi-rural area, or suburbs)
 ! Message from: TheOriginalCj
Merged into Small Suggestions thread.
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Post by DeadlyRumors » Mon Oct 31, 2016 1:49 am

I suggest the ability to grab people mid dive. For example, o is the diver and l is the player
If O is here and L is beside O, then L can grab O. I'm not sure if you can already grab diving peeps, or if you cant grab for a second while they roll after a dive. But if they're really close, but not above you, you could grab them
OL
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Post by Shark » Wed Nov 02, 2016 1:09 pm

Nah it is useless, let them make other resources, why waste time with this, you must be crazy...
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Post by Shark » Wed Nov 02, 2016 1:13 pm

A animation of celebration like a basic dance
► Show Spoiler
Or get up your hands like a boxer
► Show Spoiler
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Post by Shark » Wed Nov 02, 2016 2:50 pm

Ariq Haqq wrote:Shark why would it be a waste of time? It would just be a small addition that only needs them to rescale the icon, with more resolution...
Ok, but this will make the game better?In what sense?
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Post by Soikk » Wed Nov 02, 2016 5:43 pm

Dinamite

I know you can have texture packs, but I think dinamite is another thing, I mean, for example, imagine a dinamite hasn't exploded and the suddenly there is fire. Then the dinamite will explode, or, also, you can catch a thrown dinamite and throw it back.
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Post by Shark » Wed Nov 02, 2016 7:37 pm

Quique_dlC wrote:Dinamite

I know you can have texture packs, but I think dinamite is another thing, I mean, for example, imagine a dinamite hasn't exploded and the suddenly there is fire. Then the dinamite will explode, or, also, you can catch a thrown dinamite and throw it back.
a banana dynamite, it may be interesting, a delay for your wick xD like a grenade without lock
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Post by KliPeH » Wed Nov 02, 2016 9:09 pm

Quique_dlC wrote:Dinamite

I know you can have texture packs, but I think dinamite is another thing, I mean, for example, imagine a dinamite hasn't exploded and the suddenly there is fire. Then the dinamite will explode, or, also, you can catch a thrown dinamite and throw it back.
An inferior C4 then? What's the point?
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Post by Soikk » Wed Nov 02, 2016 10:32 pm

An inferior C4 then? What's the point?
Gurt wrote:
simply don't play SFD
Waddaya mean by that?
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Post by Lunatic » Wed Nov 02, 2016 10:37 pm

KliPeH wrote:An inferior C4 then? What's the point?
Longer/shorter fuse, less damage, not able to roll and can't be launched further by a bat - these are all unique properties I could see Dynamite having.
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Originally posted by Gurt
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Post by TimeWorker » Wed Nov 02, 2016 11:34 pm

Some more funny tips?
I would love them
(If only If i could Play)
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Post by Motto73 » Fri Nov 04, 2016 10:59 am

Shark wrote:A animation of celebration like a basic dance
► Show Spoiler
Or get up your hands like a boxer
► Show Spoiler
I completely 100% agree with these dancing and celebration moves!
It would really be AWESOME if we had some moves we could use when round is over, or, jsut annou people by dancing and dodging bullets :D This is a good example of a feature that should be admitted in this topic. Please notice it! These moves could like be activated with some buttons, like u,i,o,p or then with some combos like hit,hit,walk.
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Post by Hjarpe » Fri Nov 04, 2016 1:25 pm

The ability to do various gestures is a planned feature.
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Post by Soikk » Fri Nov 04, 2016 7:53 pm

Lunatic wrote:
KliPeH wrote:An inferior C4 then? What's the point?
Longer/shorter fuse, less damage, not able to roll and can't be launched further by a bat - these are all unique properties I could see Dynamite having.
Didn't occur to me but those r gr8! Also would be cool that if u shoot the dynamite it explodes, or breaks (this is not so cool but would be nice if it happened to ur enemies :D :lol:)
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Post by M_M_M » Sat Nov 05, 2016 1:48 am

Whether it was intentional or not, its completely possible to 'catch' people who are falling via grabbing, saving them from fall damage.

Therefore, it should be expanded to allow grabbing of teammates if they're in a falling state so quick-thinking team mates could potentially save other members from damage, or at least prevent getting crushed by their own flailing teammate.
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Post by Lunatic » Sat Nov 05, 2016 3:54 am

M_M_M wrote:Whether it was intentional or not, its completely possible to 'catch' people who are falling via grabbing, saving them from fall damage.

Therefore, it should be expanded to allow grabbing of teammates if they're in a falling state so quick-thinking team mates could potentially save other members from damage, or at least prevent getting crushed by their own flailing teammate.
But that's what diving is for. You can catch players who fall much easier since it comes out faster and covers more ground. Being able to grab teammates would overcomplicate things.
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Originally posted by Gurt
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Post by M_M_M » Sat Nov 05, 2016 6:53 pm

Lunatic wrote: But that's what diving is for. You can catch players who fall much easier since it comes out faster and covers more ground. Being able to grab teammates would overcomplicate things.
The diving thing honestly feels unintended, considering a person's velocity is reset when dived on, which means someone piling ontop of an already-falling person magically solves the problem of a fatal fall.

I can't really see how being able to grab a falling teammate would complicate things, either. You see someone falling on your team, you guess where they're gonna land and you grab at the right time to catch them and put them on their feet quickly. I'm not saying you should be able to grab them all the time, just when they're in a falling state (i.e flailing). It also makes for funny situations where the would-be savior grabs too late/early and gets crushed by their own teammate for the trouble of it.
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Post by Player1 » Sat Nov 05, 2016 9:26 pm

During the countdown in the beginning of rounds, players should be able to move around, but not pickup or attack.
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Post by Danger Ross » Wed Nov 09, 2016 1:56 am

The wooden ladder alternative should be flammable (by default).

could make the game a lot more dynamic if routes can be destroyed either by accident or by players.
Players would have the option to lock down space by setting the ladder aflame. This would also make getting to a specific location harder to do without taking some damage.

EDIT: By "default" I meant there should be an option for the map creator to have it be flammable.
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