Shark wrote:manuel? Crouch, and my english is bad Omg...
Bots:
• Clever A.I. that can navigate tricky, dynamic terrain.
• Different A.I. difficulty levels and possibly even behaviour packs (e.g. zombies that are really stupid, commandos that are really smart and use tactics, ninjas that move around a lot and deflect bullets, guys that are really big and tough but also move slowly, etc.). Lots of variety!
This is something we want to do, so consider it a planned feature. We've even discussed the exact examples you mentioned. The idea is that when adding a bot to a game, you'll have all these presets - easy fighter, medium fighter, hard fighter, ninja, commando, zombie...
When creating bots in the map editor, we may give you more control over both the AI behaviour and physical stats like speed, strength, size and toughness.